Ramzey had it.
FSO its not about win/loose, but about fun
The problem is some can’t equate lose and fun together.
Dace also hit the nail on the head.
I believe it is the responsibilty of all squad COs to look out for the community as a whole.
Why not in the future require all orders and mission plans to be preapproved by a CM?
Furious that would work, but it just takes time from the CM’s. I don’t know, maybe they will do that from now on. Also we have a LOT of CM’s in Squad Ops anyway. His plan which was still within the rules did not catch anyone’s attention.
Why does there need to be a change?
Why Kurt? Let me give you an example.
Say we have the following plane sets.
AlliedF4U1D
TBM
SBD
AxisA6M5
Kate
Val
We tell them they must use 2 of the 3 Aircraft listed. Allies use 99 F4U’s and 1 TBM. Do you think that will even be remotely fun/reasonable/fair to the Axis side?
Or how about this plane set?
AlliedP-51
B-17
P-47
AxisFw190D
Me109k
Me262
The Axis up 99 Me-262 and one 109k. Is that going to be fun for everyone?
This is a loop hole we need to look and an consider for future events.
We put in rules to help balance the game play. So as many as possible will have a fun and exciting engagement and want to come back to Friday Squad Ops. Some of you may think it is restricting inventiveness, resourcefulness, creativity and your right, but at what cost. I can tell you with little doubt that after nearly 5 years of being on the design end of Squad Ops if these rules were not in place we would not have the most popular event in Aces High.
Nor is this the first time we dealt with it. Something like this took place a couple years ago and for several months we put in... "You must put at least 20 pilots in x aircraft"... and so forth. That finally sliped away till this took place.
The intent of rotating the commanders is to ensure variety... Correct? Can I list for you all of the times I've been stuck flying an impossible mission of nothing but frustration because the frame commander had no vision?
No so much that but to spread the burden of responsibility to the C.O.’s in Squad Ops.