Author Topic: Special features of the Karelia  (Read 1739 times)

Offline FiLtH

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Special features of the Karelia
« Reply #15 on: February 20, 2006, 08:07:31 AM »
I was thinking the same thing when I saw the number of hangers. I think trying it at 1/2norm is good. These will be down longer to correct?

~AoM~

Offline TexMurphy

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Special features of the Karelia
« Reply #16 on: February 20, 2006, 09:04:17 AM »
Ive got questions on two topics.

First one is on the new radar towers (the ones that are not on the fileds but placed alone).

When they are destroyed how long do they stay down and how are they repaired? Can one repair them by bringing supplies?

Second is on the fighter and bomber hangers.

Is it possible to have different type of planes owned by different hangers?

Say that hanger 1,2,3 own P40Bs and 4,5,6 own HurrieIIc. By downing hangars 4,5,6 one would disable the Hurries on that field.

Is it possible to do something like that where one can disable certain planes, within one cathegory?

Tex

Offline Panzzer

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« Reply #17 on: February 20, 2006, 09:16:27 AM »
Filth, the down times are 60 minutes, so yes, they do stay down longer.
Quote
Originally posted by TexMurphy
First one is on the new radar towers (the ones that are not on the fileds but placed alone).

When they are destroyed how long do they stay down and how are they repaired? Can one repair them by bringing supplies?
Radar down times are also at 60 minutes (same as the hangars and other field objects). I think the supplies will work ... edited, see BlauK's post below. :)
Quote
Second is on the fighter and bomber hangers.

Is it possible to have different type of planes owned by different hangers?

Say that hanger 1,2,3 own P40Bs and 4,5,6 own HurrieIIc. By downing hangars 4,5,6 one would disable the Hurries on that field.

Is it possible to do something like that where one can disable certain planes, within one cathegory?
No, that isn't possible. If there is one FH up, all fighters are still available.
« Last Edit: February 20, 2006, 09:35:17 AM by Panzzer »
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Offline BlauK

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Special features of the Karelia
« Reply #18 on: February 20, 2006, 09:32:23 AM »
I think the supplies will affect the objects within one mile ... or something like that. Someone please verify :)

yup.. from the help file:
"The C-47, LVT-2, and M-3 have the capability to drop supplies on a field to repair the field or shorten the downtime.  These object supplies will repair all resupplyable objects in a one mile radius from the point where the supplies land."

So... one needs to drop the supplies nearby teh radar tower or bridge one wants to supply!


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Offline Krusty

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« Reply #19 on: February 20, 2006, 11:26:33 AM »
On normal terrain tiles, the supplies have to land on the concrete part of the field... How does this work now, that we have no concrete???

Offline BlauK

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« Reply #20 on: February 20, 2006, 12:12:15 PM »
Are you sure about this? Can't they be dropped from the air just on the air base area?

At least the GV supplies can be dropped anywhere.


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Offline StarOfAfrica2

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« Reply #21 on: February 20, 2006, 12:40:48 PM »
He's right.  Supplies dropped anywhere in the perimeter usually work.

Offline Krusty

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« Reply #22 on: February 20, 2006, 12:52:43 PM »
Well every time I've run M3's to resupply a field in MA the mantra has been "It has to land on the concrete, anywhere but it has to be on concrete".

Offline kanttori

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« Reply #23 on: February 20, 2006, 01:18:03 PM »
There are invisible concretes under the sand and grass fields. Just drop the supplies anywhere on the field's runaway area!
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Offline FiLtH

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« Reply #24 on: February 20, 2006, 05:03:06 PM »
The day they can effect ENY by destroying hangers will add alot to the game. Say you kill a FH. The +ENY value would be applied. Suddenly a Tempest is unavailable. You kill 2 more FHs and now you cant get a spit9. Kill all the FHs , planes are still available, but only the lowest of the lows..the spit hurri 1s, the 202, the a6ms and P40Bs.

~AoM~

Offline kanttori

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« Reply #25 on: February 20, 2006, 06:20:20 PM »
Here are temporary clipboard maps from the town and vbase to your "HTC/Aces High II/maps" folder:





I make better ones after update on the beginning of April. There are coming a Rearm pad to the V-base and "Landed succesfully area" to the town.

Don't land to town now, it is "ditched".
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Offline kanttori

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« Reply #26 on: February 20, 2006, 06:21:41 PM »
Sorry FiLtH, that "separating" hangar system is not possible even if your idea is good!
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Offline hubsonfire

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« Reply #27 on: February 21, 2006, 09:12:15 PM »
Working on some furniture in the garage, flying around the new terrain between coats of paint. ;)

The more I see on this map, the more amazed I am. This is absolutely incredible. I just got the map to finish DLing last night late (got disco'd 10 times during the download :( ). Hopefully get online shortly.
mook
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Offline mrshiver

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« Reply #28 on: February 22, 2006, 05:08:42 PM »
WOW :O  You guys have outdone yourselves with this map.
Flying as shiverx

Offline Gianlupo

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« Reply #29 on: February 23, 2006, 05:28:57 AM »
Kanttori, is the dashed yellow area in the GV base map still a "landed successfully" area?

EDIT

Quote
Originally posted by Batfink

....never change the AvA map again, seriously, this one is the only map i want to play on ever again. ever.


Bat, they're working on new maps like this one... you surely want to see them! :)[/i]
« Last Edit: February 23, 2006, 05:36:41 AM by Gianlupo »
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