Author Topic: Perk Planes  (Read 1452 times)

Offline wetrat

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« Reply #15 on: March 02, 2006, 04:32:03 PM »
Stop using so many whoopeeed question marks. It's annoying??????? Damn teens.
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Offline Krusty

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« Reply #16 on: March 02, 2006, 04:32:32 PM »
Pooface, kills per death means s*** because even with 80% newbies flying it, it still gets far more kills than any plane in the game deaths are thrown off by crashes, augers, blackouts, AFKs, vulches, etc. Kills are kills, plain and simple. It's not THE BEST meter, but it's a damn good one for the effectiveness of a plane.

Offline Krusty

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« Reply #17 on: March 02, 2006, 04:34:07 PM »
ack-ack, I believe the Ta152 is perked because HTC said it was rare and didn't want to see 10% of the arena flying it, when only 12 served, or some such reason. Could be wrong.

Offline Boxboy

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« Reply #18 on: March 02, 2006, 04:47:58 PM »
Quote
Originally posted by wetrat
Stop using so many whoopeeed question marks. It's annoying??????? Damn teens.



LOL based on that response I got socks older than you.  I started wearing socks in 1943 :rofl
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Offline Hoarach

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« Reply #19 on: March 02, 2006, 05:03:40 PM »
I hardly even see spit 9s now.  Dont say that see dweebfire 16s low as I see dweebfire 16s more often at high alts then 8s and thats not by much.  I hardly see dweebfires 16s or 8s at low alts and most are at high alts.  Juts BnZ you to death and since they hold E so well many planes wont be able to move with them when they start to lose their E and forced to turn.
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Offline wetrat

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« Reply #20 on: March 02, 2006, 05:15:14 PM »
Quote
Originally posted by Hoarach
I hardly even see spit 9s now.  Dont say that see dweebfire 16s low as I see dweebfire 16s more often at high alts then 8s and thats not by much.  I hardly see dweebfires 16s or 8s at low alts and most are at high alts.  Juts BnZ you to death and since they hold E so well many planes wont be able to move with them when they start to lose their E and forced to turn.
I don't know what MA you fly in, but the one I frequent, I'm forever fighting spit16's/8's on the deck. And I can't remember the last time I was bnz'd by a spit...
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Offline Urchin

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« Reply #21 on: March 02, 2006, 05:44:59 PM »
In February, the La7 outkilled the Spit 16 by a couple thousand kills.

I think it'll even back out to the La7 on top by a comfortable margin, most people prefer the ability to run away from anything than the ability to fight on even terms with anything... and the La7 gives you both anyway.

Offline wetrat

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« Reply #22 on: March 02, 2006, 05:58:34 PM »
Quote
Originally posted by Urchin
most people prefer the ability to run away from anything than the ability to fight on even terms with anything... and the La7 gives you both anyway.
yep

hiya urch :)
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Offline Reschke

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« Reply #23 on: March 02, 2006, 06:02:51 PM »
I remember trying to take an LA-7 into a fight a few years ago at 20k...No contest against the 109G I was going 1v1 against. The LA-7 doesn't need to go much higher than 10-12k anymore than that and its toast unless you see me in the opposing plane these days.
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Offline Bullethead

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« Reply #24 on: March 02, 2006, 06:14:07 PM »
I've always been in favor or perking the lamer7.  The simple reason for it is that it's too good in both areas of fighting.  Ideally, planes in AH should fall into 1 of 2 camps.  Either they turn really well but are relatively slow, or they're fast as Hell but don't turn worth a bish IOU.  The lamer7 is one of the very fastest unperked planes in the game, AND it turns quite well besides.  Therefore, it can run down just about everything and then often out-turn it when it catches up.  That is WRONG.  But it's why so many folks fly it.

The top 10 planes in the MA every month, in terms of sorties, have always been more or less the same ever since the chog got perked.  The only difference since the new spits came out is the types of spits on the list, but spits are always there, usually 2 or 3 models of them.  I guarantee you that if you perked the lamer7 like the chog, you'd see a lot more variety.  With the lamer7 so common, those who want any chance of survival and have any interest in E-fighting (as opposed to the kamikaze porkdweeb crowd) HAVE to fly a very fast plane, such as the Dora, G10/K4, or 51.  There are plenty of other good planes out there for E-fighting the rest of the planeset, but with the lamer7 always out in numbers, these planes are hopeless.

The chog got perked because it was too attractive to the masses, and that really limited the options of everybody else.  The lamer7 has the same appeal, although for different reasons, and it has exactly the same effects on that portion of the community that retains self-respect.  Therefore, following the same logic, HTC should perk the lamer7.  It's simply bad for the arena to have it out there in such numbers.

Offline wetrat

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« Reply #25 on: March 02, 2006, 07:18:26 PM »
the LA7 doesn't have the same impact on overall gameplay that the chog once did. Are they annoying? You bet. I'm sure they were annoying on the eastern front, too ;)

~rat
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Offline Morpheus

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« Reply #26 on: March 02, 2006, 08:18:54 PM »
Quote
Originally posted by wetrat
Stop using so many whoopeeed question marks. It's annoying??????? Damn teens.

BUAHAHAHAH:lol

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Offline Ack-Ack

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« Reply #27 on: March 02, 2006, 10:12:05 PM »
Quote
Originally posted by wetrat
the LA7 doesn't have the same impact on overall gameplay that the chog once did.

~rat


Exactly and nor does the Spitfire XVI have the same impact on game play like the C-hog once did.

Wow, for a wet rodent you sure are teh smart! =)


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Offline Roscoroo

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« Reply #28 on: March 03, 2006, 12:51:34 AM »
i do think the 16 needs the perk... its easymode superuber .. let the 14 take its place in the unperked world..
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Offline Krusty

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« Reply #29 on: March 03, 2006, 01:06:29 AM »
hell no! I love having the 14 perked! I use it to wipe the floor with spit16s now! No other spit14s to fight because they're perked (why pay perk when 16 is free?? thus you never encounter them)