Author Topic: CV Respawn and Damaged Ports  (Read 675 times)

Offline sullie363

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CV Respawn and Damaged Ports
« on: February 28, 2006, 02:33:32 PM »
I request a new element be added to the game where if port facilities are damaged it effects the respawn time on the CV group for that port.  Something like destroying cranes or make the docks destructible.  Some modifications to the ports would be needed but I would think you get my idea.  Just think of it as another strat target.  Blow up an ammo factory and ord takes longer to come back, take out the docks and CV groups stay dead or damaged longer.
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Offline Gato

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CV Respawn and Damaged Ports
« Reply #1 on: March 14, 2006, 11:45:51 PM »
Another idea for this:  What if when the CV respawns from a damaged port, the CV is minus the item the port is short, i.e. troops, ord, PT's if the VH is down.  It seems the port would have to supply everything for the CV and if the port doesn't have it, the CV shouldn't either.  Let the CV respawn short those items and have them to "come up" on the CV  in the same time span it would take to resupply the port only with extra time added because it is no longer in port.  The time would take longer the further away the CV is from the port.

It's just a thought.

Offline Masherbrum

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CV Respawn and Damaged Ports
« Reply #2 on: March 14, 2006, 11:48:09 PM »
This topic came up over Rook country channel a couple of days ago.  I suggessted that the PBY would be a way to do this very thing for resupply hops.

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Offline Ghosth

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CV Respawn and Damaged Ports
« Reply #3 on: March 15, 2006, 08:14:21 AM »
Good ideas!

Ideally I'd like to see both.

If port is missing major buildings it should slow down respawn times.

And yes if the CV respawns while ports at 50% fuel, no ord, no troops, it should reflect that on the CV as well. Same for the vehicles if the VH is down.

As to targets, yes, dockyard cranes, ships in port, should all be valid targets.
Should reward killing them.

Or perhaps the CV shouldn't be able to leave port until the ports fully functional again.

Offline Gato

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CV Respawn and Damaged Ports
« Reply #4 on: March 15, 2006, 03:01:21 PM »
Ghosth! If the CV couldn't leave port until it is all up, that would be a way to keep CVs down an unlimited time and never really have to take the port.  All we would have to do is have someone fly over and kill one item to keep it there.  Then get the people/effort, take the port and you get the CV at the same time when it pops, if you can get everything back up that is.  I can see how this could hurt everyone and make a lot of people mad.

Look at the way Carrier Groups were in the war.  Many times they would still have workmen on board to finish a repair while the ship was at sea.  That being said, I think, IMVHO, sending a CV out with some functions down would make it interesting.  When you came across an enemy CV, you would never know if it was full up or missing troops, ords or had limited fuel.

Another thing to think about.  The support ships.  These would be troop ships, tankers, etc.  Why not sink them and limit what the CV can and can't do?  IF you sink one, you would know it was down, but not which one it was, so you wouldn't know if you got the troops, ords or fuel.  You could have a listing for the CV just as with a base.  But then you(an enemy) can't see the CV on the map.  The country could see it and send in supplies.

So, in short, I guess what I'm saying is the CV system needs a complete overhaul with a lot more options.  Could you see dropping supplies on a CV for parts to repair and keep planes in the air, or even to repair the ships themselves?

Offline Ghosth

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CV Respawn and Damaged Ports
« Reply #5 on: March 16, 2006, 06:34:22 AM »
Well Gato I don't think you could keep a CV pinned in port forever.

At least you shouldn't, not for 1 or 2 buildings.

But delay respawn time from 10 min to 30 min if 4 - 8 buildings are knocked down, I don't see why not.

Supplys, sure thing, why not?


Ok, let me turn it around.

When the Japanese hit Pearl, if the CV's had been hit along with the Battleships, you really think they'd have been turned around in 2 days like what happened later in the war?  I don't, I think it would have taken WEEKS.

Fuel, if the fuel tanks on Pearl had been hit. You think high command would send a CV group out with a shortage of fuel for ships/planes? They'd of waited till some tankers could leave from West coast to meet up with the Carrier group.


Which takes us to the next area. CV groups running at 30 knots non stop.

Didn't happen in the war for very long or they'd outrun their fleet oilers. 24/36 hours max and they'd have to wait for support ships to catch up.

We need this modeled in AH. Heck we need function to control speed period.
Should be able to "anchor" the fleet if you so choose.

Offline Gato

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CV Respawn and Damaged Ports
« Reply #6 on: March 16, 2006, 12:18:04 PM »
Ghosth, I only have one thing to say about most of what you said.   :aok   I have been saying the same thing all the way back to AH1.  And while I'm on it, when a "dweeb" hides the CV, (this was brought up in another thread about commanding the CV) if it was burning when they hide it, I have never seen it not burning.  What about repair on it?  A base can repair the ack, dar, etc by supplies, both from players and AI.  But they forgot about the CV.  I understand there would be no way for them to have an AI transport show up, but what about us?  Can you see dropping supplies from a c-47?  But then what about a PBY-5A Catalina?  That was not only a patrol bomber but a transport.  There were many times supplies/troops were ferried to one place or another in them.  This would be a way the CV could leave port with limited supplies or minus supplies and have them brought up over time.  Make it a player, not an AI resupply.  We have people now who will resupply a base when it is needed (this individual included).  The CV/port system really needs a complete overhaul, period!

Another thing:  When the Carrier is down, the whole group respawns.  Why not make it stay up until both the Carrier and cruiser are down?  It is still a fighting force without the carrier.  This is really true of the CV groups with two cruisers.  These battle groups depended on ALL the ships, but would not turn and run when one ship when down, not even if it was  the carrier.  They may try and disengage from a battle, but the fighting would go on.  If the group still had a enough fighting force, they would move the fight.
« Last Edit: March 16, 2006, 12:21:33 PM by Gato »

Offline Ghosth

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CV Respawn and Damaged Ports
« Reply #7 on: March 17, 2006, 05:15:18 AM »
Couldn't agree more  Gato :aok  across the board.

Good points & thoughts all the way down the line.

Can just hope they get implemented someday.

Offline Bruv119

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CV Respawn and Damaged Ports
« Reply #8 on: March 17, 2006, 03:10:06 PM »
gato i have seen cvs repair themselves slowly    can't give a time limit but they do repair eventually,


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Offline Gato

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CV Respawn and Damaged Ports
« Reply #9 on: March 17, 2006, 03:16:30 PM »
Quote
Originally posted by Bruv119
gato i have seen cvs repair themselves slowly    can't give a time limit but they do repair eventually,


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I keep hearing this, but as I've said "I've never seen it".  In fact, not too long ago there was on "hidden" and it was burning when I logged.  I came back a couple hours later to find it still in the same spot, still burning.  IF it took a base that long to repair, can you hear the cries from the masses?  :cry