Originally posted by Clifra Jones
NO, I believe weapons damage would only occur if the weapon was fired.
I've thought that HT could put another message when sending the collision messages. Somthing like.
xxx collided with you.
You were killed by weapons fire
But seriously, why bother, they still would not believe it.
I do think a message about what killed you would be useful, but given the way the damage model works, I am not sure it is possible.
For example, in "Unreal Tournament" I might get a message like "Brauno's head was exploded by XaQshuner's Sniper Rifle". The Rifle did the last bit of damage that killed the player. Cut and dried.
But in AH, how many times have you taken a wing off of a plane only to get an
assist? This may cause a bit of confusion. What happens if my wing gets shot off by that SpitXVI that won't get off my tail, but the message I get is "Schatzi Shot you down with .303s from her Hurri I" because she peppered me for 10 seconds about two minutes ago? I thought I was flying just fine, but the damage model dictates that she gets the kill.
Even your simple "weapons fire" message wouldn't work then. "Sure, I took a few hits, but I could have landed it if the prop on that ho-tard didn't do that last bit of damage to me."
And what of the Proxy? "Oak Tree killed you with impact damage" instead? (Actually, I would see that one a lot . . . )