Author Topic: Sinking a CV, credit for killing manned gunners  (Read 1707 times)

Offline Gato

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Sinking a CV, credit for killing manned gunners
« Reply #15 on: March 17, 2006, 05:37:15 PM »
Quote
Originally posted by cav58d
I definately support the idea...Technically the gunners are not on pavement so at best shouldnt they all be getting ditches =)



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Offline skernsk

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Sinking a CV, credit for killing manned gunners
« Reply #16 on: March 17, 2006, 05:48:41 PM »
I say you get creadit for every sailor.  So what .. 2000-3000 kills?  Let's see the score potatos trip over themselves to sink CV's for kill stats:lol

I agree, credit for killing the manned gunner would me nice.

Offline 68slayr

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Sinking a CV, credit for killing manned gunners
« Reply #17 on: March 21, 2006, 08:21:11 PM »
I agree also!

Offline Greebo

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Sinking a CV, credit for killing manned gunners
« Reply #18 on: March 22, 2006, 04:21:06 AM »
I'd like to see kills awarded on gunners when their ship dies too. Going a little further, how about if the gunners from a sunk ship were put into lifeboats afterwards? They would have the option to immediately exit from the lifeboat and get a ditch, but with no kills awarded to them. Or alternatively, if they survive the attentions of strafing fighters or fleet gunners for say 3 minutes they get to land their kills. :t

Offline Lye-El

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Sinking a CV, credit for killing manned gunners
« Reply #19 on: March 22, 2006, 03:15:33 PM »
I think you should get huge perks for sinking ships with a tank. At least a couple of thousand. Maybe 500 for each gun destroyed with tank fire. Same for when you kill a plane with the main tank gun. Much harder than strafeing down a 5" armored gun battery with a LA7. :D


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Gato

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Sinking a CV, credit for killing manned gunners
« Reply #20 on: March 22, 2006, 03:30:54 PM »
What about the SB??  I have sunk the CV and gotten kills in the SB, but not a single perk!  You tell me, is that right???  I don't think so.  No matter what you're in, if you get kills, you should get perks for it.  I'm sure that more people think this way than posts on the forums.

Offline straffo

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Sinking a CV, credit for killing manned gunners
« Reply #21 on: March 22, 2006, 04:28:34 PM »
SYSTEM : you drowned several dweebs.


I love this idea !

Offline Jackal1

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Sinking a CV, credit for killing manned gunners
« Reply #22 on: March 22, 2006, 08:02:24 PM »
Quote
Originally posted by straffo
SYSTEM : you drowned several dweebs.


I love this idea !


ROFL
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Offline Lye-El

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Sinking a CV, credit for killing manned gunners
« Reply #23 on: March 23, 2006, 04:21:03 PM »
Gato, you must understand that 20 planes shooting guys before they can get their engine started takes much more skill and are therefore rewarded for their combat skills.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Gato

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Sinking a CV, credit for killing manned gunners
« Reply #24 on: March 23, 2006, 04:29:53 PM »
Quote
Originally posted by Lye-El
Gato, you must understand that 20 planes shooting guys before they can get their engine started takes much more skill and are therefore rewarded for their combat skills.


Try sinking a CV from the SB.  That takes skill too.

Offline RAIDER14

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Re: Sinking a CV, credit for killing manned gunners
« Reply #25 on: March 23, 2006, 11:18:43 PM »
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Originally posted by LePaul
Since folks who man ship guns can get credit for shooting down aircraft/vehicles, it would seem reciprical that when someone gets the kill ("Ship Destroyed"), they also are credited for the manned gunners they eliminated with the vessel.

Eye for an eye ;)

Maybe the same for manned ack elsewhere?


if bomb a CV with a B-24 formation and sink it the bombs would destroy the guns thus giving you credit for any 1 manning them

Offline Gato

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Sinking a CV, credit for killing manned gunners
« Reply #26 on: March 24, 2006, 02:09:27 AM »
What about when ship guns shoot down planes or PTs, or whatever?  There is no credit for that either, other than your name in lights if you get 2 or more.  It all ties together.  Kills should equal perks, no matter what you're in.  When CV /cruiser guns take out another CV or a town, there are no perks there either.  When a plane takes a town down, there are perks.  I know there MUST be a reason, but I just don't know it.

Offline Jackal1

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Sinking a CV, credit for killing manned gunners
« Reply #27 on: March 24, 2006, 08:44:28 AM »
OK, OK someone clear this up for me.
By "credit" are you refering to the name in lights thing or perks, points a gold medal or what?
I`ve never understood the gold rush for perks thing. If you play even casualy you are going to have more perks than you can use.
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Offline E25280

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Sinking a CV, credit for killing manned gunners
« Reply #28 on: March 24, 2006, 12:58:33 PM »
Quote
Originally posted by Gato
What about when ship guns shoot down planes or PTs, or whatever?  There is no credit for that either, other than your name in lights if you get 2 or more.  It all ties together.  Kills should equal perks, no matter what you're in.  When CV /cruiser guns take out another CV or a town, there are no perks there either.  When a plane takes a town down, there are perks.  I know there MUST be a reason, but I just don't know it.


Name for me a "perk gun" you can man, and then we can award perks for kills from a ships gun.  Of course, then we will need a penalty for death in a gun, hence no more names in lights every time.  Then we will need a category for "guns" as we have for fighters, vehicles and bombers to keep those perks separate.  We would also need a separate scoreing category for "guns" like we do Fighters, Attack and Bombers.  Then we will have complaints about the "score potatos" who camp in shore batteries while their shades account with rank 0 (because they have never upped a plane) consistently take control of fleets and drive them past said camped shore batteries.  

:rolleyes:
« Last Edit: March 24, 2006, 01:01:52 PM by E25280 »
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Offline Gato

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Sinking a CV, credit for killing manned gunners
« Reply #29 on: March 24, 2006, 01:42:24 PM »
Quote
Originally posted by E25280
Name for me a "perk gun" you can man, and then we can award perks for kills from a ships gun.  Of course, then we will need a penalty for death in a gun, hence no more names in lights every time.  Then we will need a category for "guns" as we have for fighters, vehicles and bombers to keep those perks separate.  We would also need a separate scoreing category for "guns" like we do Fighters, Attack and Bombers.  Then we will have complaints about the "score potatos" who camp in shore batteries while their shades account with rank 0 (because they have never upped a plane) consistently take control of fleets and drive them past said camped shore batteries.  

:rolleyes:


Some of what you said, I agree with, but not all.  "perk guns", yeah right! :lol

But the idea of a gunnery category has been brought up before.  And I think it is a good idea as you not only have CV guns, but the SB, field guns and gunner/ observer.  As for the perks, well the only idea I have for that is to spead them equally in the other categories.  As they all deal with accuracy and "hit percentage".

As for getting killed while in a gun, I think the setting now are wrong.  If a fighter takes out a manned gun, they should be credited with it, if a gunner takes out a manned gun, they too should get credit for it.  A kill is a kill is a kill!

If you are in a manned gun on the CV and you are "killed", I don't see any reason you should "land" your kills, you died, you didn't land them.