Originally posted by E25280
Name for me a "perk gun" you can man, and then we can award perks for kills from a ships gun. Of course, then we will need a penalty for death in a gun, hence no more names in lights every time. Then we will need a category for "guns" as we have for fighters, vehicles and bombers to keep those perks separate. We would also need a separate scoreing category for "guns" like we do Fighters, Attack and Bombers. Then we will have complaints about the "score potatos" who camp in shore batteries while their shades account with rank 0 (because they have never upped a plane) consistently take control of fleets and drive them past said camped shore batteries.
Some of what you said, I agree with, but not all. "perk guns", yeah right!
But the idea of a gunnery category has been brought up before. And I think it is a good idea as you not only have CV guns, but the SB, field guns and gunner/ observer. As for the perks, well the only idea I have for that is to spead them equally in the other categories. As they all deal with accuracy and "hit percentage".
As for getting killed while in a gun, I think the setting now are wrong. If a fighter takes out a manned gun, they should be credited with it, if a gunner takes out a manned gun, they too should get credit for it. A kill is a kill is a kill!
If you are in a manned gun on the CV and you are "killed", I don't see any reason you should "land" your kills, you died, you didn't land them.