seems like a cool idea, mabe the team with the "hotspot" would get less and less space as they did worse in up coming maps if they kept on doing badly and at some point get completely eradicated so that it was down to say the rooks and bish after like 3 country bouts, this may call for smaller countries to make the game move.
or speed it up a bit;
Wouldnt it be cool if you could destroy a country and it would stay away for one conclusive round?
So who ever loses the most land in the first bout is non existent for the second battle.
example, battle one rooks get the hammer, round 2 its down to the knights and bish, say the knights win, and there is some sort of different cause and effect system developed in terms of rewards and such.
This would force the players that were on the defeated country to join one of the 2 remaining teams, this would get those who just have to be a certain chess piece to mix it up a bit and enjoy some diversity. This would probably keep fools from filling up channel 200 with accusations since one would realize they would probably be fighting with that person on the other side frequently. Animosity between countrys is the problem we have in real life, why have that in a game? on the flip side, those who really want to be with that chess piece would have more incentive to fight more effectively as a team if they knew they would have to pack their bags if they got defeated.
It would be neat to have some big experiments with this kind of stuff in the ma to keep things dynamic, maybe there will be some experimentation once tod comes out, its understandable that htc doesnt change something fundamentaly that isnt "broken" since its the bread winner and its working just the way it is.