Author Topic: Wish list for the Terrain Editor  (Read 1544 times)

Offline croduh

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Wish list for the Terrain Editor
« Reply #15 on: April 20, 2006, 10:51:16 AM »
Using txt editor like notepad or wordpad(my fav).Search the forum, you will find a topic about txt editing.

Offline Dux

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Wish list for the Terrain Editor
« Reply #16 on: April 20, 2006, 11:37:37 AM »
You guys should really learn how to use the tools properly before jumping into all the shortcuts, because you won't understand why the shortcuts work, and then you're back to square-one... stuck and confused.

Take the time to learn it properly, it's not hard. I'm happy to help, but you gotta put in some effort.

My 2 cents, FWIW.

Back to the original topic of the thread.
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Offline Bogie603rd

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Wish list for the Terrain Editor
« Reply #17 on: April 21, 2006, 11:04:17 AM »
Too bad there was never a tutorial that I found on the Cloud Editor. I only found one on the TE!
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Offline croduh

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« Reply #18 on: April 21, 2006, 11:50:21 AM »
And the TE tutorial is probably from beta TE, never changed.

Offline Mustaine

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« Reply #19 on: April 21, 2006, 12:14:01 PM »
a larger viewable area, meaning you can see more of the terrain at one time, when zoomed out a bit looking down at an angle
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Offline Dux

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« Reply #20 on: April 23, 2006, 05:34:35 PM »
I'd like the ability to have the direction that a spawn point faces NOT be directly related to the corresponding hangar keypad position.
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Offline Saxman

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« Reply #21 on: April 23, 2006, 11:29:18 PM »
I'd like to be able to see what direction the spawns are even FACING.
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Offline BlauK

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Wish list for the Terrain Editor
« Reply #22 on: April 25, 2006, 01:28:53 PM »
Howabout calculating the spawn direction from the difference between the base square and the spawn location?

Mustaine's suggestion about zooming further out without the ground vanishing is a necessity :)

Undo (at least the last move or change)

Tiling according to altitude and an override on top of that for surface angle (how steep some hill side is)... e.g. everything at certain alt is snow, but almost vertical areas are rock.

More variety to transitions between anything and water...  meaning coastlines.

Same logic to vertical and horizontal slide bar in map window.. now one moves view and the other moves terrain (even better if the view control was like in OE).

Ability to make water above 0 alt (either as terrain or as objects).


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Offline Bogie603rd

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« Reply #23 on: April 27, 2006, 09:29:19 AM »
Wow, Blauk looked up the necessities :aok
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Offline Diamax

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Wish list for the Terrain Editor
« Reply #24 on: May 02, 2006, 11:45:41 PM »
Hello guys!

In addition to the above I would like to see an easy way to work with entry points/spawn points, such as fighter, bomber, etc. To be able to add entry/spawn points and customize in the object editor easily, because I've never been able to get a handle on this.

Hi Bogie!

About clouds... you might want to take a look at this:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=153131&highlight=clouds

Ciao!
« Last Edit: May 03, 2006, 12:03:53 AM by Diamax »
Diamax

Offline Bogie603rd

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Wish list for the Terrain Editor
« Reply #25 on: May 03, 2006, 12:36:33 PM »
Thanks Diablo. It actually taught me that my problem might be in cloud depth. Sounds to me if I make cloud depth 3 feet, I would have an overcast, no clouds that reach from 14 K and hit the ground:lol
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Offline Diamax

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« Reply #26 on: May 03, 2006, 10:35:42 PM »
Well Bogie!

I'm glad it was of help to you, because it took me a lot of time (hours) to figure all that out, I remember at the beginning I was totally cluless, and and after like 2 days or so I knew everything I needed to know about the clouds, of course I got lotsa help there.
Diamax