Author Topic: Team or individual game  (Read 4325 times)

Offline DoKGonZo

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Team or individual game
« Reply #120 on: May 02, 2006, 10:31:14 AM »
The newer players have optimized their style to gain "victory" as defined by the game (perks, boast messages, map resets, and denying the enemy of same). HO-ing, vultching, porking, and The Horde are the path of least resistence to these ends. Not necessarily the most efficient, mind you, but the ones requiring the least effort and/or thought. People do it because it works and its rewarded.

The problem becomes that the longer this persists, the lower the bar gets set in terms of skill. That is, if all you do is horde and pork-vultch, then when confronted with a stand-up fight you either have to run for the safety of The Horde, or go around it so you can hit the runway. And if half your kills come from HO'ing then there's not much need to learn anything else since you are "winning" often enough.

Which is more or less what we're seeing now.

I'm hoping once CT is done HT can spend some time making changes to the MA to shake things up a little.

Offline anRky

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« Reply #121 on: May 02, 2006, 12:54:47 PM »
Set up standards of achievement open to all, to the least, to the most inept, and you stop the impetus to effort in all men great or small.  You stop all incentive to improvement, to excellence, to perfection.  Don't set out to raise all shrines, you'll frighten men.  Enshrine mediocrity and the shrines are raised.

Offline 68Ripper

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« Reply #122 on: May 02, 2006, 01:14:42 PM »
Quote
Originally posted by Toad
The game as it was immediately post-beta was probably it's highest point.

In short, I'm looking for what Mars, Laz, Slap and a lot of others are looking for. Air combat.

There's presently a dearth of it.



Perhaps because more people enjoy all aspects of the game rather than upping a fighter just to dog fight over and over and over again. Most people enjoy the variety the game offers, when they get bored flying a fighter they might hop in a ground vehicle or up some bombers. Thats what appeals to MOST people.
Ironic
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Offline SlapShot

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« Reply #123 on: May 02, 2006, 01:25:54 PM »
I'm hoping once CT is done HT can spend some time making changes to the MA to shake things up a little.

I'll drink to that ... as a matter of fact ... I'll buy the drinks.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline mars01

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« Reply #124 on: May 02, 2006, 01:45:02 PM »
Quote
Perhaps because more people enjoy all aspects of the game rather than upping a fighter just to dog fight over and over and over again. Most people enjoy the variety the game offers, when they get bored flying a fighter they might hop in a ground vehicle or up some bombers. Thats what appeals to MOST people.
And who are these MOST people you talk of?  Have you spoken to them?  Did you take a survey?  Are you the spokes person of all those that fly in the MA?  Please do tell.  

I guess your first problem is this...  "when they get bored flying a fighter "  Break from the horde and maybe you won't find yourself getting bored flying fighters.  I must admit fighting your own team mates for the 1 red con is ever so boring.  But I wouldn't call it flying a fighter. :aok

Offline 68Ripper

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« Reply #125 on: May 02, 2006, 02:12:36 PM »
No MARS01 it appears YOU are the spokes person for all or at least think you are. I only say most because on any given day when there is a fighter town, theres 30% or less of the people playing at the time in FT.
Ironic
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When I got home last night, my wife demanded that I take her someplace expensive....  so, I took her to a gas station

Offline lazs2

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« Reply #126 on: May 02, 2006, 02:18:23 PM »
gonzo... I am not that pessimistic about the new players... some get it.. they don't care about the artificial "incentives" to play timid.  They don't care what the trainers think is smart and they don't care what a person would do in a real war.

They see a fight between two close fields and have fun upping.. even if they get killed over and over and get only a kill or two in an hour for 8 deaths... they are doing the air combat thing...

combat paradise... the numbers are faily even... the fight is about half way between the fields and everyone is having a blast.... no one is even trying to kill "strat" targets save maybe vehicle hangers...

Sooooo.. the so called "win the war" types see this... there is no strat to taking out this field... no strat advantage... they should avoid this area and work on softer areas that would help the "cause" more...

They don't tho... Why?  they are either griefers or...  they want the attention or both.

last night was awful  the horde was so desperate for a kill that they would lower their visors and charge head on at ya... 4 or 5 at a time all going for the HO..... in that horde... maybe one or two would get kills in an hour...the rest had to be happy with taking a sissy little kick at a red plane every 20 minutes or so or maybe getting to rocket a FH...

So no.... I don't get it.  I don't get what they get out of it but maybe.... I understand why they don't stay very long.

lazs
Public Relations Officer for the BK's

Offline mars01

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« Reply #127 on: May 02, 2006, 02:26:59 PM »
No Ripper I speak only of those that I have talked to and/or those that have posted on these boards echoing the same thing.  

I don't paint with a big brush as you and pretend it is gospel.  So now it is any given day 30% based on FT LOL.  LOLH I think more like %100 of assumption on your part.  Pretty much what I thought.

I don't expect the heros and horde warriors such as yourself to see the problem.  You don't expect much more from this game than what is offered off line, some of us remember a time when this game was a lot more.  But just because your blind doesn't mean the problem doesn't exist.:aok

Offline DoKGonZo

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Team or individual game
« Reply #128 on: May 02, 2006, 02:38:40 PM »
Quote
Originally posted by 68Ripper
Perhaps because more people enjoy all aspects of the game rather than upping a fighter just to dog fight over and over and over again. Most people enjoy the variety the game offers, when they get bored flying a fighter they might hop in a ground vehicle or up some bombers. Thats what appeals to MOST people.


It's not a question of what appeals to people in terms of an activity (A2G, A2A, bombers, GV, etc.) as much as that the way the MA functions now there isn't much need to actually become any good at an activity in order to "succeed."

Not just A2A either ... the number of times I see 2 or 3 formations of B24's over a field and miss the FH (and sometimes the VH as well) is astounding.

Basically what needs to happen (IMO, anyway) is that the current set of optimizations players have adopted need to stop being as easy/effective and/or stop being as rewarding (i.e. perks, atta-boys, etc. etc.).

Offline Stang

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« Reply #129 on: May 02, 2006, 02:41:44 PM »
I agree, Dok.