Wow, good article and great technology. The impact Carmack has had on the industry so far is immeasurable and this latest technique could potentially have a huge impact.
From an artistic standpoint, there are now no limits with this technology and no requirement for repetition anymore. It will be more about how much time the developers want to give the artists to complete a map as they could potentially keep working on it for years on a large map, trying to make everything unique.
Of course this technology is still in it's infancy and I don't think HTC will be implementing it any time soon as Carmack isn't going to just give it away. And the team at HTC would have to start from scratch and take away valuable development time from CT or new planes. But it would be cool to have a unique environment.
Coincidentally, I just last week loaded up the original Unreal on a lark and installed the final patch that allows you to render using gforce and OpenGL cards and up the resolution. I have to say, for a game that is around eight years old, I was blown away by how good the graphics really were. Carmack has always been ahead of his time and he really is a game god.