Author Topic: How do i....  (Read 1141 times)

Offline croduh

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« Reply #15 on: May 05, 2006, 06:48:44 AM »
No need because when you put the skin file in texsrc it is considered deafult.

Offline Bogie603rd

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« Reply #16 on: May 05, 2006, 10:14:59 AM »
^What CroDuh (duh) said^
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Offline Bogie603rd

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« Reply #17 on: May 19, 2006, 12:10:57 PM »
Hey, I know this sounds silly. I've done this before, but I can't seem to remember if I put the folder of the skin into the texsrc folder or the actual bitmap files...?:lol Anyone have an answer for that?
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Offline Easyscor

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« Reply #18 on: May 19, 2006, 12:29:36 PM »
Yes, put it into the texsrc folder with the proper id and number, i.e. b17g1.
Easy in-game again.
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Offline Bogie603rd

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« Reply #19 on: May 19, 2006, 12:40:50 PM »
aaaah... roger. Now I remember!
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Offline Bogie603rd

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« Reply #20 on: May 19, 2006, 12:55:21 PM »
Well, this is weird. I have skins for 95% of the entire plane, bomber, and tank counts. I place their skin's folder in my map's texsrc folder. To test and see if it works, I name some of them by their name as it appears in the "Hangar". Then when I load the map in Offline mode and select the individual planes who's folder are named by their name in the Hangar. Their skin is default and not what I placed in the texsrc folder.

Any suggestions?
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Offline Easyscor

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« Reply #21 on: May 19, 2006, 02:49:21 PM »
Come on guy, all this stuff is on the forum, it's time to learn the search function.

Take all those folders out of texsrc. :rolleyes:

Open only one of your skin folders and find the skin for it's exterior.

Name it properly.  Might be b17g or b17g0 for instance, can't remember atm.

Put only that renamed file into your texsrc folder and rebuild your terrain.  It will replace the default skin when you have the name right.

After you have that working, add another plane one at a time being carefull not to overload your terrains' size.
Easy in-game again.
Since Tour 19 - 2001