Author Topic: Dive Bombers...  (Read 500 times)

Offline SAS_KID

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Dive Bombers...
« on: May 01, 2006, 10:00:24 PM »
SO does anyone actually use the SBD,SHHHHTTUUUUUKAAAA,and the D3A any more??? I meen a lot. Since my opnion is no i think that level bombers should not be able to bomb while diving at a feeking 45 degree angle...:mad:
If they had to level bomb maybe it would make people happy and incorporate more dive bomber usage i meen it is pretty easy to sink CV's with them. Also, slow down the cv's so a torp can actually catch it. PLus in RL was puffy ack used to hit planes on the deck for now you can barely get within torp distance before getting rained on by ack.
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Ghosth

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Dive Bombers...
« Reply #1 on: May 02, 2006, 12:01:46 AM »
I use the val most every night in the TA. But not for dive bombing.

I really think there are a couple of elegant solutions for dive bombing buffs.

1 If a heavy bomber is in more than a X degree dive, bombs hit front of bomb boy, explode,  break plane in half, and plane dies. Bombs explode in mid air and do no damage to ground targets.  Most people would only do it once before they learned.

2 Since in reality, most heavy bombers were handed over to bombadier for final run in. They were in effect in level autopilot except for very fine changes.
So make the big level bombers be in autopilot for 20 seconds before dropping.
Make it part of the setup/calibration routine. Bombs will not drop if not in level autopilot.  With the exception of the dive bombers of course.

Either of these will add to immersion. They won't  significantly effect good bomber pilots. And will encourage new bomber pilots to get up to speed.

Offline Oleg

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Re: Dive Bombers...
« Reply #2 on: May 02, 2006, 02:47:31 AM »
Quote
Originally posted by SAS_KID
SO does anyone actually use the SBD,SHHHHTTUUUUUKAAAA,and the D3A any more??? I meen a lot. Since my opnion is no i think that level bombers should not be able to bomb while diving at a feeking 45 degree angle...:mad:


You will not see that planes in MA even if all heavy bombers vanish suddenly. There are many fighters with same or more bombload, they are faster and has better climb.

Divind heavies very wrong anyway.
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
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Offline Hap

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Re: Dive Bombers...
« Reply #3 on: May 02, 2006, 08:51:10 AM »
Quote
Originally posted by SAS_KID
i think that level bombers should not be able to bomb while diving at a feeking 45 degree angle
:aok

also . . . 2,000 to 2,500 lbs of bombs on jabos sinks cv's nicely too.  

hap

Offline Saxman

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Dive Bombers...
« Reply #4 on: May 02, 2006, 09:34:34 AM »
I think that's one reason they get ignored. Why up an SBD which carried at most what, ~1500lbs of ordinance altogether, (centerline 1000-pounder and a 250 under each wing?) when you can take a Hog with an extra 500lbs of bombs, plus 8 rockets?

Other than a pretty weak rear gun what advantage does an SBD offer?

Now, if HTC were to seperate the MA into individual early, mid, and late-war arenas I can see the true divebombers seeing more use, especially in the early/mid-war setups where the fighters didn't carry that much ordinance. But by the end of the war the concept of the divebomber was really becoming obsolete since the fighters were now capable of matching--if not exceeding--the load they could carry.
« Last Edit: May 02, 2006, 09:39:42 AM by Saxman »
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Brenjen

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Dive Bombers...
« Reply #5 on: May 02, 2006, 10:24:52 AM »
Another problem is distance & simple massive size of the seas. Land based planes rarely attacked CV's because of these two factors; in the MA distance & the sheer scope of how huge an area the seas cover is lessened; so fuel is less of a problem & there are far more planes per square mile looking to find the CV's in far less square miles of sea. When you add in the spies that communicate the exact location of a CV via the PM function to enemy forces....it's like having Admiral Nimitz during WWII telephone Japan ( or more accurately the enemy pilot loaded with bombs already in the air ) with exact CV location information.

 Once you add in never ending supplies of planes in the MA & the fact that CV skippers can bring the CV in as close as they want to the land & get it sunk over & over without being court-martialed for dereliction of duty, the CV's really don't stand much of a chance; I suppose that's why the game is modeled to allow them to respawn.

 I think if HTC removed the ability to PM other players it would increase the difficulty of the game a smidge, & then make the map scale & fuel burn 100% accurate a lot of these sorts of things would work themselves out.  Maps would be ENORMOUS if they adjusted scale or the fuel burn would be really quick if the maps were stay the same scale. I don't know what other problems this would cause & I don't claim to know.
 
 Until then, lets all get together & fly some cessnas without radios or compasses out over the pacific armed with .303's & try to kill each other for real.  I think it would be safe to say,unless you have a parachute & a life raft, you'll drown or die in a crash after you run out of fuel...not be shot down. And even if you make it into the raft, you'll still never be seen again; the ocean is just that big.

 And while your bobbing around out there all alone, you'll come to the realization....AHII is just a game & not real life! :confused: so there will be parts of the real life struggle mirrored in the game that do not translate accurately & never will.

 P.S. yes I was being sarcastic somewhat, I really do think HT should get rid of the PM function unless it has some higher purpose I am unaware of; which is entirely possible. The last time the HTC staff sat down with me & asked for my opinion on how to design their game....they didn't take enough notes, next time I'll bring legal pads & extra pens.:rofl  Yeah right!
« Last Edit: May 02, 2006, 10:26:53 AM by Brenjen »