Author Topic: dear lord  (Read 2656 times)

Offline Toad

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dear lord
« Reply #60 on: May 09, 2006, 01:28:46 PM »
Maybe if HT offered Power-ups and spells to cast on opposing flyers for a slight extra charge...............
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline JMFJ

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dear lord
« Reply #61 on: May 09, 2006, 02:25:51 PM »
Quote
Originally posted by Toad
Maybe if HT offered Power-ups and spells to cast on opposing flyers for a slight extra charge...............


Or if you could buy +3 bullets with your perk points.

JMFJ

Offline lazs2

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dear lord
« Reply #62 on: May 09, 2006, 02:39:39 PM »
I have noticed a common thread with all map makers except fester...

They all seem bummed out when people fight on their maps... some like nb even move the fields farther apart so that people won't furball so much...

Fester made the best overall map...  Whatever this current one is like I wouldn't know since I haven't used any of it other than the FT area.

rememeber the hidious pizza map?  

I guess us furballers just don't have the patience to design a map... that makes sense I guess..... If we did tho... the fields would be the minimum 3/4 of a sector apart that is the HT guidline.

lazs
Public Relations Officer for the BK's

Offline DoKGonZo

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dear lord
« Reply #63 on: May 09, 2006, 02:50:49 PM »
What makes a good furballer map also makes a bad "war" map. Furballers would prefer a narrow front where you can get a lot of planes buzzing around to shoot at. People more interested in strategic elements hate that because there's no room to manouever and the only way to get anything done is to Horde or close bases.

Offline Toad

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dear lord
« Reply #64 on: May 09, 2006, 03:03:05 PM »
I'm not too sure about that.

Base capture was made more difficult and the bases were moved farther apart pretty much concurrently.

I think that is one of the main reasons the Horde is such a staple of gameplay. It's a (relatively) longer flight to the next base and the mechanics of base capture favor the largest number of participants possible.

If you watch the MA, Horde capture proceeds from one base to the next closest, to the next closest, ad nauseaum.

If many  AIR bases were an equal distance apart and IF base capture didn't favor horde tactics to such an overwhelming degree, perhaps the fights would spread a bit.

As it is now, it's pretty hard to sneak behind the Horde and capture some base(s).

In the olden times, it was not that hard to sneak a base far behind enemy lines.

I think the way it was, closer bases with easier capture, led to a lot more fights overall and the fights weren't Horde v Horde.
« Last Edit: May 09, 2006, 03:08:01 PM by Toad »
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Stang

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dear lord
« Reply #65 on: May 09, 2006, 03:10:44 PM »
Playing a massively multiplayer online game hoping to never run into an enemy quite frankly is retarded.

Offline AWMac

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dear lord
« Reply #66 on: May 09, 2006, 03:47:39 PM »
Quote
Maybe if HT offered Power-ups and spells to cast on opposing flyers for a slight extra charge...............



"Oh yeah, aight. Aight, I put on my robe and wizard hat."

"I steal yo soul and cast Lightning Lvl. 1,000,000 Your body explodes into a fine bloody mist, because you are only a Lvl. 2 Druid."

"Robots are trying to drill my brain but my lightning shield inflicts DOA attack, leaving the robots as flaming piles of metal."

"King Arthur congratulates me for destroying Dr. Robotnik's evil army of Robot Socialist Republics. The cold war ends. Reagan steals my accomplishments and makes like it was cause of him."


Blood Ninja

:aok

Mac

Offline DoKGonZo

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dear lord
« Reply #67 on: May 09, 2006, 04:15:58 PM »
Quote
Originally posted by Toad
I'm not too sure about that.

Base capture was made more difficult and the bases were moved farther apart pretty much concurrently.

...


It's as much about base density as about the width of a "front."

When the front stalls that's when the lamer tactics really fire up (NOE Lancs, etc.) because every "proper" approach has been tried and exhuasted.

Offline Stang

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dear lord
« Reply #68 on: May 09, 2006, 04:54:20 PM »
Quote
Originally posted by DoKGonZo
It's as much about base density as about the width of a "front."

When the front stalls that's when the lamer tactics really fire up (NOE Lancs, etc.) because every "proper" approach has been tried and exhuasted.
I wish that were true Dok, but it isn't.  People take the path of least resistance in AH.  I guess it might be human nature, who knows... but the truth is the tactics go from patheitc to worse.  Rarely does anyone do things "properly."  Noe lancs, timidity and horde warrior are the norm, not the end result of what boils down to be a stalemate.

Offline sharp8th

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dear lord
« Reply #69 on: May 09, 2006, 05:08:32 PM »
i say take remove fighter towm all maps so we dont have all bish/rooks/knights in there when we can be takeing base's and winging maps!

Offline Stang

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dear lord
« Reply #70 on: May 09, 2006, 05:09:56 PM »
Quote
Originally posted by sharp8th
i say take remove fighter towm all maps so we dont have all bish/rooks/knights in there when we can be takeing base's and winging maps!
Stinky, real stinky.

Offline Toad

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dear lord
« Reply #71 on: May 09, 2006, 05:32:32 PM »
The more resources required to take a base, the larger the Hordes will become.

The futher apart the bases are, the more likely it is that a Horde will organize to make the trip and ensure capture.

Combine those two and you get what you have now. Hordewarrior.

It's time to change SOMETHING. Might as well start with the two obvious factors.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline DoKGonZo

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dear lord
« Reply #72 on: May 09, 2006, 05:44:55 PM »
Quote
Originally posted by Stang
I wish that were true Dok, but it isn't.  People take the path of least resistance in AH.  I guess it might be human nature, who knows... but the truth is the tactics go from patheitc to worse.  Rarely does anyone do things "properly."  Noe lancs, timidity and horde warrior are the norm, not the end result of what boils down to be a stalemate.


I'm not suggesting people ain't lame as per norm. Only that when a base which holds up a front won't fall after an hour or more, then people seem to stop caring about how it gets taken, only that it does. So the rate of stoopidlyness increases.

What's really amazing to me is I'm starting to see something happen again which I hadn't seen in a long while: bailers. Zoom in, pork barracks and ord, strafe the field a couple times, then once 2 or 3 defenders are chasing bail out if they haven't hit you so they don't get perks (manouever kill). Pretty freakin' sad.

Offline Grits

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dear lord
« Reply #73 on: May 09, 2006, 06:05:47 PM »
This is the last straw!! I pay $15 hard earned dollars every month and I expect to be provided with maps that give me the opportunity to milkrun undefended bases. All this unavoidable combat is unacceptable!! Next thing you know they will be telling us combat is the point of the game!

Offline DoKGonZo

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dear lord
« Reply #74 on: May 09, 2006, 06:49:59 PM »
Quote
Originally posted by Grits
This is the last straw!! I pay $15 hard earned dollars every month and I expect to be provided with maps that give me the opportunity to milkrun undefended bases. All this unavoidable combat is unacceptable!! Next thing you know they will be telling us combat is the point of the game!