Bailing, like anything else in the game, requires a degree of skill. If you want to bail and avoid being shot, you need to leave the plane at the last possible moment and then open the chute with only just enough time for a safe landing. The timing needs to be precise. It is perfectly possible to hit bailers in free fall, but it is a lot more difficult. So if you bail, and get shot because you were chicken and jumped too early, then panicked and opened the chute too early, you get what you deserve.
Now this brings me to suggest a couple of game enhancements that I hope HTC will use at some point in the development of the game.
Firstly, at the moment if you shoot a chute, it pops and the guy dies, but I think the chute damage model should be improved to include strafing the silk canopy, so that it collapses and the bailer falls to earth and leaves a red stain on the terrain similar to the black marks that bombs make, so you can see where they hit.
Secondly, the damage model of the aircraft includes things like oil on the cockpit, cracks and bullet holes, but when you shoot a pilot taking the silk elevator with 20mm cannon the explosive effect is certain to leave your canopy covered with blood hair teeth and eyeballs! I think this should be modelled correctly and included as part of the natural evolution and enhancement of the game.
Gunzo
4th FG