Author Topic: lots of mini freezes?  (Read 1263 times)

Offline rabbidrabbit

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lots of mini freezes?
« on: April 13, 2006, 07:01:13 PM »
I have been having lots of mini freezes as if my frame rates are low however they remain above 40 in all cases.  Almost everyone in our squad seems to be having the same problem as is many who I asked on open chanel today.  Could this be a issue with the smoothing coad?  I would initially suspectmymachine getting bogged down somehow but it seems I'm far from alone in this recent development.  Anyone else?

Offline RTO

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lots of mini freezes?
« Reply #1 on: April 13, 2006, 08:44:24 PM »
yeah  too many screen freezes,  and fr  sucks bad as well

Offline Skuzzy

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lots of mini freezes?
« Reply #2 on: April 14, 2006, 05:38:41 AM »
What is your in-game "video settings" configuration (all of them)?  How much system RAM does your computer have?
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Offline wrag

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lots of mini freezes?
« Reply #3 on: April 14, 2006, 07:04:28 AM »
Been having same problem!  Gettin mini freezes and such when it looks like NO ONE is near me????  Thought it might be server related?

Seemed to start about a week ago?  Right around last patch?

Used to run at unlimited fps ingame settings but now I have to run at 45 max or allot of my shots SEEM to miss.  Seems my vid card just isn't painting all the frames?

Pretty sure I have all my video settings tuned as per Skuzzy recommendation givin some time back.  Sound is also at 3/4 accel.  Also got dialup modem tuned as per Skuzzy's recommendation?  37k or less with compression off etc....

Also ran Pingplotter for awhile and getting some terrible packet loss part of the time through one and sometimes both the Dallas hops just before AHII Server.

Anywhere from 1% to 20%.  Starts very high and holds for maybe a minute then drops to a low amount that stays for awhile, another 2 to 3 minutes, then packet loss stops for awhile then restarts cycle?

Can't find my clipboard??????  Would send pictures of the packet loss.

Got 1 meg ram and using WinXP.

Got a ATI Raedeon 9800 pro with 128 ram.  (oddly AH tried to use it but kept doing some really strange stuff then just stopped trying to load to vid memory?)

AHII is gradually getting unplayable/too frustrating for me.

I KNOW i'm on when I pull the trigger!  I KNOW! can be dead 6, under 300 yards, pull the trigger and miss, or I hit, sometimes with many hit sprites, and SEEMS like I do very little damage.  Nothing said about any gunnery changes to AHII that I can recall.

Had this problem before  getting frustrated and tired of this.  Other times seemed like a fix of some sort came along or AH needed another patch.

Don't understand, has something changed?  Seems like about the time I get it all working and I start flying and shooting well something in AH get changed with a patch and I got to start all over AGAIN??????????????????

What is the best vid driver for AHII if your running a ATI card?
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline Skuzzy

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lots of mini freezes?
« Reply #4 on: April 14, 2006, 07:22:53 AM »
Yes, more skins was the big change.  So if you preload skins then you are probably running out of resources.

Catalyst 4.12 drivers are the best for the ATI 9xxx series of video cards.

None of this will cure packet loss, unless it is inbound loss to your computer.  In that case reducing resource usage helps immensely.  And packet loss at the last hop of a trace normally means the packet loss is occurring on the inbound side of your connection.  Easy for me to verify this.  I need the second hop IP address in your PingPlot so I can trace back to you (although I thought we had been through this exercise and found the packet loss was actually in your ISP's network,..could be mistaken).

Are skins downloading in the background?  That would explain the hesitation/pauses as well.  Does it happen offline?  What texture size are you ruinning at?  You should have them at 256, which would help free up a lot of resources.
« Last Edit: April 14, 2006, 07:25:08 AM by Skuzzy »
Roy "Skuzzy" Neese
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Offline Skuzzy

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lots of mini freezes?
« Reply #5 on: April 14, 2006, 07:26:17 AM »
I moved this out of bug reports as there is not enough information in here to be able to verify a bug yet.  I am not saying there is not a bug, but there is not enough information here to call it a bug.

I have not been able to reproduce it, unless I deliberately crank up everything to the point of starving the computers resources (i.e. lots of swap activity).
Roy "Skuzzy" Neese
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Offline wrag

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lots of mini freezes?
« Reply #6 on: April 14, 2006, 07:44:12 AM »
Quote
Originally posted by Skuzzy
Yes, more skins was the big change.  So if you preload skins then you are probably running out of resources.

Catalyst 4.12 drivers are the best for the ATI 9xxx series of video cards.

None of this will cure packet loss, unless it is inbound loss to your computer.  In that case reducing resource usage helps immensely.  And packet loss at the last hop of a trace normally means the packet loss is occurring on the inbound side of your connection.  Easy for me to verify this.  I need the second hop IP address in your PingPlot so I can trace back to you (although I thought we had been through this exercise and found the packet loss was actually in your ISP's network,..could be mistaken).

Are skins downloading in the background?  That would explain the hesitation/pauses as well.  Does it happen offline?  What texture size are you ruinning at?  You should have them at 256, which would help free up a lot of resources.


Skins appear to have ll downloaded.

Packet loss isn't happening at AHII server.  It's happening a the 2 Dallas hops just prior to AH.  Although I do see some from time to time within some of  the middle hops.

I preload skins but thinking of turning off skins or something.  Going to locate the 4.12 and install I guess.

I keep having to reduce my vid setting just to fly.  I've noticed the number online SEEMS to make a difference. I'm saying my gunnery is working fine, I'm hitting, my ACM is working fine, I'm avoiding and stayin on em, then patch or new map or ??? and suddenly it's not working quite the same anymore? Suddenly the lead I used to use doesn't SEEM to work anymore. Start to notice that I can get hits but the number of people online and the time of day make it SEEM very different, a few online and I hit allot, many online and even a 1 v 1 SEEMS way different. Last few days I REALLY got to put allot of ammo into each kill! I watch many hit sprites, I hit with what SEEMS allot of rounds and I see little damage.  Both a squadie and I hit a yak yesterday, twice each, and the yak kept flyin and looked like it had little damage???  Ya we finally got a kill message but thinkin it was a pilot wound cause nothing else appeared damage when we got close enough to see?!?!?

I'll email you, and list em here as well, the 2nd hop for both my connections.  Neither seems to be working anymore.  One has 16 hops the other has about 9.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline wrag

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lots of mini freezes?
« Reply #7 on: April 14, 2006, 07:57:25 AM »
OK

The 16 hop connect follows...........

hop 2 = 66.248.64.1

hop 15 = 2% packet loss = 63.241.192.210

hop 16 is AHII Server = 206.16.60.38




The 12 hop (oops was thinkin it was 9) follows.............

hop 2 = 63.215.14.3

hop 5 = 2% packet loss = 12.123.12.5

hop 11 = 63.241.192.226

hop 12 = AHII Server 206.16.60.38
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline Skuzzy

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lots of mini freezes?
« Reply #8 on: April 14, 2006, 09:46:48 AM »
Unless you have 1.75GB of system RAM, or more, you should not be preloading skins.  You will starve resources.

If you are downloading ths skins in background, over a dial-up connection, stutters will probably occur.  And with preloading of skins which will run you out of resources, the stutters could be far worse.
Roy "Skuzzy" Neese
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Offline ramzey

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lots of mini freezes?
« Reply #9 on: April 22, 2006, 03:05:44 AM »
Roy i notice same mini freezes since last update, i lower my texture settings to 256 but thats does not help.
Its mostly happends during view change.
I run same setup since september and till last update everything was fine. FPS is still around 70
Do you think disabling download skins in background can help?I have not notice any of those when i had dial up, now im on SBC DSL

Offline Skuzzy

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lots of mini freezes?
« Reply #10 on: April 22, 2006, 12:19:53 PM »
The skin background download has the potential of causing stutters.  Couldn't hurt to try it and see ramzey.
Roy "Skuzzy" Neese
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Offline IceBird

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same here, mini freeze
« Reply #11 on: May 13, 2006, 02:34:02 AM »
but i think it not related with packet losses. i noticed, instead, hard disc read when the screen freeze for short happen. i turn on the preloading texture. but not use video memory in preloading. and it is seen when somebody begins to talk or ack exploding...but there's no something like regulary or periodic point when it comes to the freeze. onely one thing that i can say about it is the hard-disc read itself when it happens Skuzzy.

here is ma spec

venice 3200
ASUS A8E, enforce4
2GB samsung DDR 3200
7200RPM 120GB harddisc
Geforce 6600 normal 256 memory

internet connectivity average around 180-190 as ping on the board.

Offline Skuzzy

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lots of mini freezes?
« Reply #12 on: May 14, 2006, 06:59:08 AM »
When you preload into system RAM, Windows has a habit of moving un-used data from RAM to swap, especially when another application starts up in the background.
Even when there is no reason to swap, Windows XP is very agressive about moving stuff from RAM to swap.

Do not preload skins and see what happens.  Also note, you probably need to move the hardware acceleration for the sound card to 3/4 from Full, depending on the sound card (all AC97 sound chips should be set to 3/4 acceleration).
Roy "Skuzzy" Neese
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