Author Topic: Flight Ops on Carriers: Green Light go - Red Light stop  (Read 2200 times)

Offline F4UDOA

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #15 on: March 02, 2006, 05:49:56 PM »
How about JATO units?

They had them in WW2, don't know how much they used them.

Offline Jester

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #16 on: March 02, 2006, 06:17:09 PM »
Quote
Originally posted by Krusty
Actually, the carriers did not have a catapult system. They moved the planes to the back of the deck 1 at a time, getting them in place, then they rolled off the front half of the deck. The "catapult" was simply steaming full power into the wind.


Actually they did - from the Yorktown Class CV-5 back.

In fact the Yorktown Class CV-5 carriers even had a catapult on the hangar deck and aircraft could be launched out the side of the ship at a 45 deg angle in an emergency! But it was rarely done.

All the CVE's had at least one cat. Only way to get those big TBF's off such a short deck.

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Offline frank3

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #17 on: March 03, 2006, 07:49:15 AM »
Got my vote :aok

Offline cav58d

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #18 on: May 08, 2006, 12:49:41 PM »
Cool idea...Hitech likes it too!  would be cool for next patch
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Offline Simaril

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #19 on: May 08, 2006, 01:20:43 PM »
Just FYI -- Taking off from a turning carrier isnt all that hard MOST of the time.

1) Drop flaps -- so when things go wrong you have lift even with a short run.

2) Full throttle; if you want to be fancy stomp on brake for a sec to build power then let go for quicker roll.

3) hit X to turn off auto-take off

4) use rudders to keep the plane centered as you roll out.

If you mess up, you're usually still on the deck so you can land. With flaps down, if you cant get the plane up well, you generally will be able to hit water softly enough to avoid a exploding.
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Offline Toad

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #20 on: May 08, 2006, 01:54:34 PM »
You're all kidding right?

Don't use auto takeoff and look at the CV island intially. Use rudder to keep the island at a constant distance. If you veer away or towards the island, correct with rudder because the CV is turning.

After you get rolling, lift the tail with forward stick as soon as you have sufficient airspeed. Steer straight down the deck with rudder.

You really NEED a light? Ya gotta be joking.

Oh, yeah.... IMO people who can't take off a turning CV are one of the main reasons it's so easy for bombers to sink them. When a CV sails a straight course it's a death sentence. Not that they are that hard to sink when turning either. Eggshell CV's.
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Offline cav58d

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #21 on: May 08, 2006, 04:36:49 PM »
Toad...Re read the post before you...HIT X TO TURN "OFF" AUTO TAKE OFF....

And no, I dont think anyone needs a light to help them take off...But it would be cool to have...What do we get, 4 updates a year?  Not to mention Hitech said he likes this idea...Im gonna push it, because I dont care if it helps game play or is just eye candy...Itd be nice to add something new for once
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Offline Stang

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #22 on: May 08, 2006, 05:03:22 PM »
I don't think it's neccessary, but if it is worked in by HT, wait till all the ships are redone to AH2 standards.  In terms of eye candy the ships in AH are by far the most behind the times.  Japanese fleets and CV's would rock too.

Peral Harbor is this winter guys.

;)

Offline cav58d

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #23 on: May 08, 2006, 05:19:53 PM »
last winter too!
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Offline moneyguy

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #24 on: May 08, 2006, 05:46:39 PM »
i usuallylook at my compass, still a cool idea though, i like it :aok

Offline Toad

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #25 on: May 08, 2006, 07:28:30 PM »
I re-read it.

My opinion stands.

The only "the carrier is turning!" warning you need is already available by looking outside of the cockpit.

This is eye-candy at best; it's not like it's actually needed for any reason other than that.

Of course, if it encourages even more sailing in a straight line, it will help get the carriers sunk even faster. There is that bonus.
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Offline Saxman

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #26 on: May 08, 2006, 08:15:10 PM »
On the subject of of eye candy, I'd still like to see an LSO on the fantail.

Preferably a member of the Swedish Bikini Team. IN a bikini. :D
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Offline Kermit de frog

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #27 on: May 08, 2006, 11:06:27 PM »
Quote
Originally posted by Saxman
On the subject of of eye candy, I'd still like to see an LSO on the fantail.

Preferably a member of the Swedish Bikini Team. IN a bikini. :D



I hear pics of Stang's mother are floating around HTC's office.  Perhaps we could make better use of them and model a person after her.
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Offline hacksaw1

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #28 on: May 11, 2006, 02:34:48 PM »
Quote
This is eye-candy at best; it's not like it's actually needed for any reason other than that.


Seems funny to me that a historical apparatus used on all US carrier decks is described as "eye-candy." Maybe the tiny useless propeller for the electric generator modeled on the 163, or the useless spinning jet turbines of the 262, or the useless spinning turbos of the P-38 are equally "eye-candy" but they don't even serve a conjectural utilitarian purpose other than that. At least historical lights on the con would provide some help to judge carrier disposition on final, or when taking off under attack and you are looking over your shoulder at incoming cons. And as a matter of historical record, planes did not takeoff or land when flight operations were secured, such as when the carrier was turning. But if you like to game the game, I can see why a historical light system wouldn't float your boat. C'est la Vie.

I guess when I'm around for 14,000 posts I'll get to say "you've got to be kidding" when someone suggests more immersive effects that would provide some measure of additional help in coping with the game.

By the way, regarding other comments above, Zeno's is showing a free video on FM-1 and TBF cat shots from a carrier in WWII.

Best regards.

Cement

Offline Elfie

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Flight Ops on Carriers: Green Light go - Red Light stop
« Reply #29 on: May 11, 2006, 02:58:25 PM »
I dont think that dive bombing B-17's are any more *gamey* than taking off from a Carrier that ISNT sailing in a straight line. I would like to see the ability to spawn on the carrier deck ONLY when the Carrier is sailing in a straight line.
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