Author Topic: More A-A  (Read 2917 times)

Offline E25280

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« Reply #15 on: May 23, 2006, 07:52:32 PM »
Quote
Originally posted by Kazaa
Tilt nice idea, but don't deny the fact that A quad flack is totally needed in this game mate.

P.S: MOIL, 2/3 perks at the most mate, if not it would make the M16 & Ostwind not worth using. :aok
Disagree.  M-16 is much faster than the Wirbelwind, and can easily keep up with that M-3 troop carrier.  So it has a place.

The Ostwind would have a longer overall range for pop-shots at low flying buffs that are still too high for the 20s or .50cals on the WW or M16, and still have a deadlier "single ping".  If a HO from the 23mms from an IL2 is not guaranteed to kill a plane, raking a plane with a Wirbelwind is not a guaranteed kill either.  One ping from the Osti, on the other hand, is about as certain as this game gets.

Now if I could only aim the dang thing . . .
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Offline Greebo

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« Reply #16 on: May 24, 2006, 04:58:09 AM »
The only reason player controlled fleet puffy ack is so effective is the radar fused shells that AH models. To model 88mm AA guns correctly you would also need to model some sort of fuse setting/ course predicting computer in the FE, and control of a battery of guns. I'd really like to see the auto puffy AA modelled this way, so it became less accurate against distant or manouvering targets. I hate the magically targetted stuff we have now. However the only thing allowing a player to control it would add, is the ability to target the biggest threat.

Individually 88s would be more use against tanks. OTOH the US Army's M2 90mm AA gun did have radar fuses late in the war and could also be used against tanks. Personally though, I don't like the player controlled radar fused AA guns near fleets. Not sure I'd want them at airfields too even if it would deter vulching. Maybe just at big fields?

For airfield defence why not have some of those concrete AA towers the LW had on their airfields? Make it so you'd need a couple of 1k bombs or so to take one out. A few of those would make it harder for rocket or cannon armed jabos to take out the field's AA in a few passes.

Offline Kazaa

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« Reply #17 on: May 24, 2006, 05:32:44 AM »
I think the bases are far too easy to cap.

I'm not sure how it was back in WW2, but if your right Grebbo then we need something done about it.

But then again, a base could be defended quite well with a few flacks & M16s no doubt.

Would be defended even better with some Wirbelwinds popping out of the hanger ! :aok



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Offline Kazaa

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« Reply #18 on: May 24, 2006, 05:37:15 AM »
I would have to rethink about what I said, the Wirbelwind should not be perked.

Is the 500lbs bomb perked lol no, nearly everyplane has one of them !



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Offline Bronk

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« Reply #19 on: May 24, 2006, 10:20:35 AM »
Quote
Originally posted by Kazaa
I would have to rethink about what I said, the Wirbelwind should not be perked.

Is the 500lbs bomb perked lol no, nearly everyplane has one of them !


Perk teh 500lb bomb it is way over used!!!!!  :D



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Offline Simaril

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« Reply #20 on: May 24, 2006, 11:01:14 AM »
Perk decisions seem moslty to be made based on game impact, not history or intrinsic power. I've read somewhere that HT looks at a platforms "deaths" or KPD in the arena as a significant factor in making those decisions.

As to why it should be perked -- well, I'd suggest that though a sniper rifle in skilled hands may be more lethal, widely distributed assault rifles end up causeing far more kills.

So, the volume and dispersion of fire from the 2x20s would allow FAR more kills than in the Ostwind. It could easily end up being the C-Hog of GVs.


On a larger scale, strengthening defense could only result in more land-grab stagnation, and would make the horde even more necessary for effective capture.

I can see no reason NOT to give it 4 perks.
« Last Edit: May 24, 2006, 11:04:05 AM by Simaril »
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Offline viper215

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« Reply #21 on: May 24, 2006, 11:44:34 AM »
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Originally posted by MOIL
Why on Earth would they be perked ?



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Offline Kazaa

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« Reply #22 on: May 24, 2006, 03:06:06 PM »
Quote
Originally posted by Simaril
Perk decisions seem moslty to be made based on game impact, not history or intrinsic power. I've read somewhere that HT looks at a platforms "deaths" or KPD in the arena as a significant factor in making those decisions.

As to why it should be perked -- well, I'd suggest that though a sniper rifle in skilled hands may be more lethal, widely distributed assault rifles end up causeing far more kills.

So, the volume and dispersion of fire from the 2x20s would allow FAR more kills than in the Ostwind. It could easily end up being the C-Hog of GVs.


On a larger scale, strengthening defense could only result in more land-grab stagnation, and would make the horde even more necessary for effective capture.

I can see no reason NOT to give it 4 perks.


At the end of the day mate, GV's do not stand a chance if you drop 1,000lbs bombs on there head from the skys above :p

I see you point non the less.



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Offline MOIL

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« Reply #23 on: May 24, 2006, 04:50:43 PM »
Good points all

If anyone thinks for ONE second that any ground AA gun stands an ice cubes chance in hell of surviving a hail of bombs from Jabo's or bombers needs to have thier head examined.

Now,  YES a few planes will get hit, but to stop an attcking A/C with an AA gun is virtually impossible. There is no way to stop the 500' off the deck carpet bombing Lanc's & b17's, let alone the ones at 5-6k.

People somehow have the impression that if HT were to add veh's like the Wirbelwind & 88 any plane flying near one would be simply cutt to ribbons.
This is not the case. First off, the Wirbelwind has quad 20mm guns, while they do spit a lot of lead, it is only for a short time. The magazines that feed each gun only holds 20 rounds each.
The gun is empty in only 6 seconds, reload is often. Unlike the Ostwind that (in game) can be fired indefinately or until empty.
The 4 20mm guns on the Wirbelwind are no more leathal than the 4 20mm guns on the Tiffy or N1K2J.

The 88 could be used for both air and ground targets just as it did in WWII. It should have to be towed and deployed just as it did in WWII. It would be nice to have "gun crews" for these weapons.
As it is right now someone can "join" as a gunner or observer, so why not as a spotter or loader?

There is lots of possibilities but to think that these particular weapons are going sway the game or make things unbalanced is totally insane.

Offline Kazaa

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« Reply #24 on: May 25, 2006, 06:07:54 AM »
I agree with you 100% MOIL, I just wanted to see some new armor in the game thats all.

It's needed & if I must say way over due !

So what do you all think guys:

Yes or no to the Wirbelwind, with or without cool armor ?

Yes or no to the 88's AA Gun ?



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Offline Speed55

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« Reply #25 on: May 25, 2006, 09:41:16 AM »
i say yes to both.

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Offline Lye-El

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« Reply #26 on: May 26, 2006, 08:38:50 AM »
Yes to both!


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Kazaa

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« Reply #27 on: May 26, 2006, 08:44:31 AM »
lol yes to Both :aok



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Offline MOIL

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« Reply #28 on: May 26, 2006, 11:31:05 AM »
I guess I'll have to jump on the "both" bandwagon:aok


Offline Kazaa

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« Reply #29 on: May 28, 2006, 08:51:12 AM »
What now lol, do we just wait ? :rolleyes:



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