Author Topic: Fair is fair but...  (Read 1597 times)

Offline Morpheus

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Fair is fair but...
« Reply #15 on: May 23, 2006, 04:35:57 PM »
See Rule #4
« Last Edit: May 25, 2006, 11:44:33 AM by Skuzzy »
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Offline SkyRock

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Fair is fair but...
« Reply #16 on: May 23, 2006, 05:40:27 PM »
See Rule #4
« Last Edit: May 25, 2006, 11:44:46 AM by Skuzzy »

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline Morpheus

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« Reply #17 on: May 24, 2006, 10:56:54 PM »
See Rule #15
« Last Edit: May 25, 2006, 11:45:22 AM by Skuzzy »
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline Edbert1

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Fair is fair but...
« Reply #18 on: May 24, 2006, 11:19:39 PM »
I would think cowl flaps, radiators, and prop pitch (and the ability to manage them) would add to the game. To save some noobs there could be an auto-setting like trim currently has.

Offline Widewing

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Fair is fair but...
« Reply #19 on: May 24, 2006, 11:45:52 PM »
Quote
Originally posted by Edbert1
I would think cowl flaps, radiators, and prop pitch (and the ability to manage them) would add to the game. To save some noobs there could be an auto-setting like trim currently has.


Currently, we do have control of prop pitch. Some of the late war fighters had automatic systems controlling radiator and cooler doors.

There are reasonable arguments for adding more realism in aircraft operation.  However, the downside to added complexity is that many people do not have adequate SA now, and adding more workload will only exacerbate that. One of the never-ending goals of fighter design is reducing pilot workload. I think HTC has found a pretty good balance between realistic flight modeling and playability.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline SkyRock

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Fair is fair but...
« Reply #20 on: May 25, 2006, 12:47:44 AM »
See Rule #5
« Last Edit: May 25, 2006, 11:45:59 AM by Skuzzy »

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline Edbert1

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« Reply #21 on: May 25, 2006, 07:02:44 AM »
Quote
Originally posted by Widewing
Currently, we do have control of prop pitch.  

Am I missing something here? We can control propellor RPM, the "main throttle" just controls manifold pressure, then of course there's the various power-adders thrown in as WEP. So how do we control pitch?

Offline Oldman731

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« Reply #22 on: May 25, 2006, 07:05:44 AM »
Quote
Originally posted by Edbert1
Am I missing something here? We can control propellor RPM, the "main throttle" just controls manifold pressure, then of course there's the various power-adders thrown in as WEP. So how do we control pitch?

Your propeller pitch control is what varies the RPM.  Finer pitch, higher RPM, coarser pitch, lower RPM.

- oldman

Offline Edbert1

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« Reply #23 on: May 25, 2006, 07:45:01 AM »
Quote
Originally posted by Oldman731
Your propeller pitch control is what varies the RPM.  Finer pitch, higher RPM, coarser pitch, lower RPM.

But in RL the two (pitch and RPM) were separate controls, at least one some of the aircraft we have...right?

(not trolling, I really want to know if I got this wrong here)

Offline badhorse

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Re: Fair is fair but...
« Reply #24 on: May 25, 2006, 10:18:04 AM »
Quote
Originally posted by Chalenge
Shouldnt shutting down and restarting your engine cause damage to your engine or something? Im seeing this alot now that Im looking for it.


I think there is a lot of things that could happen in real life that won't make it into AHII. For instance, take any air cooled engine up high, getting the engine hot then chop the throttle and dive it to sea level.  The shock cooling will crack every cylinder head on the engine.
I think it is a matter of playability. If HTC modeled every factor most of us would be on the ground.
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Offline NAVCAD

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Edbert1,

In complex aircraft (adjustable pitch and retractable gear) the RPM is controlled by adjusting the pitch of the prop.  Manifold pressure is adjusted by the throttle.  

if you go into the E6B on the clipboard, it will list (as I'm sure you know) the various settings for Max power, Cruise, etc.

There would be a possible chance of Shock Cooling the engine for some of these vultures that cruise at 30,000' and then dive at "warp 6" to sea level.  Pulling the throttle to idle at those extreme cold temps "could" possibly crack a cylinder or block  "could"....:)

But that's not a factor in this game.  I agree that if we made it totally realistic (Microsoft Flight Sim) it would detract from the enjoyment of the game for us vets, and make it near impossible for noobs.

In my humble opinion, of course.:):)

NAVCAD

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Offline Toad

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Fair is fair but...
« Reply #26 on: May 25, 2006, 06:01:57 PM »
A computer keyboard is not a cockpit.

While you might easily mistake the tactile feel of the "t" or "h" key for the "g" gear key, it's much harder to mistake the gear handle with the big round knob on it for anything but the gear handle. They do things that way on purpose.

For example, you can easily be looking around outside while identifying the gear handle by touch alone.

A lot of this "realism" is going to be that way. In an aircraft, you can do a lot of things without looking or even thinking about it. With a keyboard and a 2D monitor that isn't always the case.
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Offline mussie

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Fair is fair but...
« Reply #27 on: May 26, 2006, 03:13:17 AM »
I blew a 2" by 4" hole in the can of my MC exhaust

How, well I was riding down a large hill and I hit the kill switch by accident and it took me about five seconds to realise why I lost power, I flicked the kill switch back on and the resulting back fire was so FARKING big that I spent a split second thinking I was being shot at. She got louder and louder on the way home, it was so bad that my ears were beginning to hurt, but man did she get more power it almost made me leave the hole.

Why did this happen... My throttle was open and the bike was going down hill, the kill switch cuts the spark. When I flicked the kill switch back on I had 4 cylinders full of unburnt fuel.

Would be nice to make it so that you have to chop throttle when you cut your engine or else risk damage when you cut it back in...

Offline Toad

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« Reply #28 on: May 26, 2006, 06:24:13 AM »
Except it didn't hurt your engine a bit; the spark and valve timing were still working as usual, so there were normal "explosions" in your cyclinders.

You may well have had some unburnt fuel in the exhaust system that caused your problem.

Of course, on WW2 military engines the "exhaust system" was usually a short piece of heavy metal tubing about 2-6 inches long. Not much fuel will collect in that, hence no explosion in the exhaust system.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Scherf

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Fair is fair but...
« Reply #29 on: May 26, 2006, 06:39:44 AM »
Not sure how this applies to other aircraft, but in my ride shutting the engine down actually reduces drag  considerably, compared to simply chopping throttle.

So if folks are looking to "force an overshoot", not cutting the engine might be a better idea.
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