Author Topic: Drop tanks  (Read 3555 times)

Offline Phtom

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Drop tanks
« Reply #60 on: May 25, 2006, 08:24:05 PM »
If 1 kilometer = 0.621371192 mile, then wouldn't 100KM=62.14  (62.1371192)miles?

Not to start a conversion argument.  Basically, the premise of the post was interesting, but to be honest, I barely passed physics and drink too much beer now to get into the physics argument (plus I havene't been in school for twenty years and when I was in college it was for communications & broadcasting with a minor in music).  :rolleyes:

Offline Nemeth

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Drop tanks
« Reply #61 on: May 25, 2006, 08:29:22 PM »
sure watevre works, i did a quick calc in my head... was off by a lot i guess... (damn concussions from rugby :furious )

Offline Brenjen

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Drop tanks
« Reply #62 on: May 25, 2006, 09:02:35 PM »
I thought it was an interesting & civil discussion, a rare treat for internet forums. Too bad people are getting upset because it hasn't gotten ugly enough for them....will this make it better

:mad: :furious :mad: :furious :mad: :furious :mad: :furious :mad: :furious

Offline SlapShot

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Drop tanks
« Reply #63 on: May 26, 2006, 08:48:39 AM »
As pointed out, there are way to many variables to what, when, and where damage would occur from falling drop tanks.

The coading effort to make this realistic would be, IMHO, a monumental programming task.

As Guppy pointed out ... in the scheme of things ... there are far bigger fish to fry in AH coad before HT might even consider adding a damage factor to falling drop tanks.

It would be cool, but the Return on Investment is extremly low.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."