Author Topic: So people request new tanks huh....  (Read 1055 times)

Offline Hap

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So people request new tanks huh....
« Reply #15 on: May 23, 2006, 01:30:54 PM »
Quote
Originally posted by Kweassa
We need a ground warfare system that remains separate from the aerial warfare system. The map depicting shifiting fronts, with ground forces deployed dynamically according to the situation, and spawn points changing along with it. Capturable targets that remain separate from the airfield itself. Maybe a certain portion of the AI system that might be used in the Combat Tour. An AI driven armoured column, which total strength is somehow effected by aerial offensives - such as cumulative damage done to oil refineries or ammunition factories reducing the total numbr of tanks the 'AI group' has.. various ground targets all around the terrain, so people don't just horde over to airbases and do nothing but the 'steamroller' bit... and etc etc..


not only cannot not I be as clear as kweassa, i don't have the good ideas either.  my idea factory is porked :O

well done K.  

hap

Offline MOIL

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So people request new tanks huh....
« Reply #16 on: May 23, 2006, 07:48:37 PM »
Quote
Originally posted by Kweassa
Not isolation - but total integration.

 WW2OL has a lot of problems. I don't know how it is coming up recently but according to its first few versions it was plagued by numerous systematical problems. However, when it was first announced it created a sizeable response from all the simulation enthusiasts because the concept they had was great. Ultimately, to a certain extent the ideal WW2OL held would probably become a destination for all games involving WW2 era combat.

 I believe that any solution that involves creating a separate 'pocket zone' for 'fighters only' or 'tanks only' is like a surrender - it represents a failure for the developers to create a system which integrates the various parts of WW2 warfare into the game to create a full experience.

 AH isn't a recreation of WW2, and HT hates people saying that AH attempts to do any thing of that sort. But regardless of what he hates or likes, the truth is we have WW2 planes with WW2 performances fighting with WW2 style tactics, against WW2-era ground defenses and airbases. Under these circumstances, it is only natural that the warring environment of the MA becomes more and more resembling WW2 conditions, not to mention the people expecting that more and more.

 AH doesn't necessarily have to be like WW2OL. It just needs a more integrated ground warfare system that is designed to function more or less separately from the aerial warfare. What I mean by this is, essentially Aces High Main Arena is like a ground battle being fought by pilots. Storming the fronts, attacking en masse like a mass of troops. Thinning out enemy defenses by attrition.. capturing individual air bases;; something like this is what ground forces are supposed to do, not planes and their pilots.

 What if the MA terrains looked more like the real thing? Roads, bridges, many towns spread around, important cities being the collective point for supplies and transportation? Capturing individual fields directly would be impossible, but individual towns and cities may be attacked, so when a certain amount of territory is conquered the airfield that is attached with it is captured.

 A part of the Combat Tour-ish AI mission planning system can be integrated into the MA system, with the system creating a ground assault mission every once in a while. Players are invited to participate, and the empty spots would be filled by AI. The GV assault is launched. The enemy will also launch their defenses - the response time and such being effected by how much destruction the planes have done against various terrain objects.. such as radar relay stations, railways, bridges, and etc etc..

 The point is, the GV warfare doesn't have to be as detailed and player-consuming as WW2OL. All we need is a basic system of ground warfare that is logical. If the AI/system functions like described above, it could actually create a lot more stuff for even the plane pilots to play with.


This is a good write, I don't think anyone (myself included) want's AH to be a "ground game" OR "GV game" as referred to many times.
It always comes back to the same old argument of "this is a flying game not a GV game!!!" but not everyone likes to "fly" they may like the idea of fighters and bombers, but would rather command or do something strategic.
The use of roads, strong points, cities, bridges and so on would only (IMO) make for some better fighting and gameplay. You can search these threads to death for all the "pork, vulch, take, wash, rinse & repeat" threads that have been posted and argued. Point being the end result is always the same, flyboys want this magnificent WWII air battle to take place, with realistic flight models and such and the GV crowd would like more vehichles and involvment.

The ground game is here to stay, if not HTC wouldn't have introduced the Tiger,  T34 and Jeep. Weather or not it evolves with the times is unclear.


Offline Sakai

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So people request new tanks huh....
« Reply #17 on: May 23, 2006, 08:24:48 PM »
Quote
Originally posted by Kweassa
Not isolation - but total integration.

  A part of the Combat Tour-ish AI mission planning system can be integrated into the MA system,


I have always thought that supply and reinforcement needed to have a more viable role in any RPS venture and even in the MA.  

Brdiges are not used well, nor are trains and barges form what I can tell (and the trains need some fixing up graphically).  

You'd think roundhouses and railyards would be high priority targets so base porking wasn't the only blood sport.  And it might give more diverse targets for the buffsters and the tankers.

Also, shipping convoys should have some value.  Merchantment ranging from single, medium class ships of a fewk tonnes to convoys with multiple freighters, tankers, etc. You escort one safely, x perks.  Sink one, x perks.

The Desert war, the Pacific theatre . . .  shipping was the key.  

Ground warfare could play a great role in taking strategic rail passes, junctions, cities with major switchyards . . . etc.

It does sound vastly superior to the MA hamster wheel.  The immersion missions in the Axis Allied arena have been the most superior experience I have had in this sim.  In Air Warrior it was the historical events.  We do need something along those lines with enough participants to make it sing.  I fear that the ToD thing is going to devour all resources and end up killing the party.  At this point, can expectations ever be met?  Best perhaps to start with small, implementable changes and work toward something akin to what you've suggested.

Sakai
« Last Edit: May 23, 2006, 08:28:51 PM by Sakai »
"The P-40B does all the work for you . . ."

Offline MOIL

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So people request new tanks huh....
« Reply #18 on: May 23, 2006, 11:25:02 PM »
I agree

Offline LePaul

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So people request new tanks huh....
« Reply #19 on: May 24, 2006, 05:08:26 PM »
I havent had much luck with the GV section of the game either.  I find it immensely frustrating and a lot like Murphy's Law.  

Me in panzer, bad guy in tiger.  Zillions of hits, no damage.  Tiger one pings me.  Me die.

I get in Tiger.  I engage Panzer.  Panzer kills me in one shot.

How do I get the model made of butter?  LOL :)

The tree cover is a bit odd, it seems to act as a "sheild" in my JABO encounters with GVs.  Bombs seem to loose their blast radius when dropped in a grove of trees where a GV is hiding.  

When in a GV dashing along the terrain, I find it odd that a shrub can stop you dead.  Its too bad a GV can still hide in craters

But, the terrain we have lacks immensely, especially the trees.

So, I stick to my P-38s  :)

Offline MOIL

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So people request new tanks huh....
« Reply #20 on: May 24, 2006, 10:39:59 PM »
Again I agree