There have been numerous discussions and requests by players to restore the DA to it's former glory but I was thinking maybe we could do even better. I'm not a programmer so I don't know how much of this is possible but here's what I'd like to see:
1. Make each sector an independant "mini" arena. You go to the DA and pick an unused sector. First one in is allowed to "claim" it (like taking command of a BG) and set some of the arena settings like killshooter the way you'd like but just for that sector. They could leave some of the fields "open" for those that don't want to bother.
2. If it's not possible to tailor each sector in an arena this way why not create multiple DAs?
3. Allow the sector "commander" to boot non-cooperative players from his sector so you can control the 6 year olds (or those that act like they're 6).
4. Sector settings stay the same when the "commander" leaves or gives up "command" just like a BG.
5. Develop a modified kill and "scoring" system. Obviously, you get feedback from sprites or actually killing your adversary but this is pretty basic. We already have the "damage" screen where you can see what damage has been done to you and announce kills in the text buffer. Why not set lethality to zero and get "official" feedback via announcements in the text buffer when you score hits? For instance, a shot that would have taken off an empenage gets announced in the text buffer so you know how "good" your shot was but the damage is not actually applied so you can continue to fight/train without have to continually re-up new planes.
5. How about turning this into a scoring system where you get "points" for each hit depending on the severity? For instance, 10 points for a pilot kill or a hit that would have taken the wing off. 5 points for an engine oil leak. 2 points for an aileron, etc. Have the points announced each time in the text buffer just like kills are. The key would be that the damage is not applied, just scored so you can have what would be an advanced ACM and gunnery training arena where you can train or compete. For competition implement a time limit (most points in 2 minutes wins for instance). This would extend and greatly improve advanced training and provide constant feedback.
Mace