Author Topic: DA Proposal  (Read 265 times)

Offline Mace2004

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DA Proposal
« on: July 10, 2006, 09:14:22 AM »
There have been numerous discussions and requests by players to restore the DA to it's former glory but I was thinking maybe we could do even better.  I'm not a programmer so I don't know how much of this is possible but here's what I'd like to see:

1. Make each sector an independant "mini" arena.  You go to the DA and pick an unused sector.  First one in is allowed to "claim" it (like taking command of a BG) and set some of the arena settings like killshooter the way you'd like but just for that sector.  They could leave some of the fields "open" for those that don't want to bother.

2.  If it's not possible to tailor each sector in an arena this way why not create multiple DAs?

3.  Allow the sector "commander" to boot non-cooperative players from his sector so you can control the 6 year olds (or those that act like they're 6).

4.  Sector settings stay the same when the "commander" leaves or gives up "command" just like a BG.

5.  Develop a modified kill and "scoring" system.  Obviously, you get feedback from sprites or actually killing your adversary but this is pretty basic.  We already have the "damage" screen where you can see what damage has been done to you and announce kills in the text buffer.  Why not set lethality to zero and get "official" feedback via announcements in the text buffer when you score hits?  For instance, a shot that would have taken off an empenage gets announced in the text buffer so you know how "good" your shot was but the damage is not actually applied so you can continue to fight/train without have to continually re-up new planes.

5.  How about turning this into a scoring system where you get "points" for each hit depending on the severity?  For instance, 10 points for a pilot kill or a hit that would have taken the wing off.  5 points for an engine oil leak.  2 points for an aileron, etc.  Have the points announced each time in the text buffer just like kills are.  The key would be that the damage is not applied, just scored so you can have what would be an advanced ACM and gunnery training arena where you can train or compete.  For competition implement a time limit (most points in 2 minutes wins for instance).  This would extend and greatly improve advanced training and provide constant feedback.

Mace
Mace
Golden Gryphon Guild Mercenary Force G3-MF

                                                                                          

Offline Vudak

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DA Proposal
« Reply #1 on: July 10, 2006, 09:31:02 AM »
How about instead of going through all that work we just try it with killshooter off for a few weeks again?  Especially since even with it on you still get the idiots who up a third country in a 262 and interrupt.
Vudak
352nd Fighter Group

Offline Mace2004

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DA Proposal
« Reply #2 on: July 10, 2006, 10:20:32 AM »
I didn't mean that this would fix the DA problems although it should help.  I was thinking about not only improving control of the DA but also, if possible, make it even better but if we can get HT to turn killshooter back off right now I'd be all for it.

Mace
Mace
Golden Gryphon Guild Mercenary Force G3-MF

                                                                                          

Offline jon

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DA Proposal
« Reply #3 on: July 10, 2006, 10:55:33 AM »
we need killshooter off or develop another system. the points idea would only add to any da problems.if you want points goto the ma. what we need is another place to hone our acms. sure you can do it in the ta but it is no good without real bullets. marksmanship is part of training. all would be cool with killshooter off in da the way it was, if we could just keep the kids in check. i used to spend half my online time in the da and i miss it!:furious