Its a good concept.
A couple of things I'll comment on.
CV's - OK the ports are reasonably hard to hit but being round the back of the island gives them quite long transit times to the battle. Maybe it might be worth either adding an extra port with a CV closer in to the initial front line (what I'd do, you can never have enough CV's
) or move the ports in a bit.
The large water masses around the edge of the map are perfect for hiding CV's - this is not a good thing IMHO. If I remember rightly this was mentioned by Hitech when I sent him a draft copy of Equinox without the mass of islands round the edge which stop CV's being hidden in obscure corners. (mmm, remember pizza? how bout a ring of V bases in a circle round the whole map?)
Is there a specific reason you have a small island tucked away behind the main one with just a single airfield and V base? Curious on that one.
I might also be worth overlaying the grid over the map and/or making a larger scale version. Some of the distances between bases look right on the limit of what HTC has said they'll accept in a MA map.
You might also be able to squeeze two bases each in FT.
Just suggestions, as I said. I like it
Gatso