Author Topic: Terrain Editor Wanna Bee's  (Read 3447 times)

Offline Bogie603rd

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« Reply #15 on: July 20, 2006, 10:26:28 AM »
Okay, just checking to make sure they dont require any special "Object Data" values etc...
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Offline Bogie603rd

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« Reply #16 on: July 21, 2006, 12:27:27 PM »
One thing I did notice. Although I made "Group Master" HQ's. Since they are so close together only the bishops have an HQ. The Knight's and Rook's HQ icons won't show up although they have the same settings as the bishop HQ, except for a different country assigned and different zone assigned.

I will however edit the tutorial to make the necessary changes about the "HQ".
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Offline Bogie603rd

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« Reply #17 on: July 21, 2006, 01:43:02 PM »
Alright, I edited the tutorial and made the necessary changes based on your and my findings.

It's the same link but once again I will provide it for "Easy access". Let me know if there's anything I missed or need to fix.

http://603sqdrn.collectivelyspaced.com/ah2te2083.zip

:aok
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Offline 68slayr

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« Reply #18 on: July 24, 2006, 11:52:51 PM »
i made 3 maps using our directions:D

took me hours

found them on my com.  But didn't know where u where coming up with "test.bmp".  So i didn't get to see wat any of them look like. :furious :cry :furious

i didn't get that part of the instructions.  :confused:


i don't know but will my map be a flat plain?   :confused:
if so
how do i put trees, barns, hills, ect.......? :confused:

-68slayr-

Offline Bogie603rd

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« Reply #19 on: July 28, 2006, 12:21:40 PM »
I am so sorry, I meant to include that. The trees are part of the terrain tile "Tree" or "Forest". The farms are also a terrain tile named "Farm". These arent objects you can place, they are terrain tiles and scenery. And to raise terrain, go to the "Terrain" interface and look for: Set Alt. Which is under the list of terrain tiles. The number inside that box by default is "1000". If you want a particular part of your terrain to be higher than "1000" feet, you can change that number.

NOTE: Terrain is only increased by "100" feet. So you cant type in: 1245 Feet. It has to be done using hundreds!

(Use "Grid"  for this.) Now, click on the area of the terrain you want to raise. It doesent matter if it's a blue or green arrow, just as long as you have some terrain selected. Then, right-click on your mouse to raise the terrain to the specified altitude.:aok
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Offline NHawk

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« Reply #20 on: July 29, 2006, 06:51:00 AM »
Quote
Originally posted by Bogie603rd
NOTE: Terrain is only increased by "100" feet. So you cant type in: 1245 Feet. It has to be done using hundreds!
Huh? :huh  Guess again!
You can increase terrain altitude 1 foot at a time if you want.
« Last Edit: July 29, 2006, 06:56:37 AM by NHawk »
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Offline Bogie603rd

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« Reply #21 on: July 29, 2006, 11:01:08 AM »
Too bad when I tried what your mentioning, it never increased altitude in AH. I tried to raise the terrain by 50 feet to make a "runway bridge" a year ago. The terrain never raised itself even when I set "Y" of the rwy to "50" and un-checked "Set to Terrain Alt".
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Offline NHawk

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« Reply #22 on: July 29, 2006, 01:16:33 PM »
Trust me... it works. :)

Runways are only textured on the top side. You can be under it and not know it.

Try placing a runway the way you said 1 mile away from a base. Go to it and drive across it. The go back and about 1/2 way through drive off the side, you'll fall 50 feet. Drive under where it should be and you won't see it.
« Last Edit: July 29, 2006, 01:23:07 PM by NHawk »
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline Bogie603rd

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« Reply #23 on: July 29, 2006, 02:32:54 PM »
I trust you on that part. But the thing i'm mentioning is that the terrain raising of 50 feet didnt work for me. The ground was 100% level. And everything around the "50 foot raised" tiles was level. So there was no difference.
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Offline mrmidi

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« Reply #24 on: July 31, 2006, 12:27:44 PM »
I followed your tut. and made a working map exelent work on the tut.

What I'ld like to know now, is there a way to import a
topigraphical map of a continent into the TE to make a map,
or does it all have to be done from scratch.

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Offline NHawk

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« Reply #25 on: July 31, 2006, 12:59:14 PM »
Remember the maximum map size is 512 miles x 512 miles.

A full continent would be squashed beyond recognition.
« Last Edit: July 31, 2006, 01:02:04 PM by NHawk »
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Offline mrmidi

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« Reply #26 on: July 31, 2006, 01:03:56 PM »
So you really couldn't make a map of say North America?
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Offline NHawk

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« Reply #27 on: July 31, 2006, 01:08:55 PM »
Well considering you have 262,144 square miles to work with and North America is over 9,000,000 square miles I'd say no.

If you did you would lose all features of the terrain.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline mrmidi

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« Reply #28 on: July 31, 2006, 01:13:30 PM »
LOL that's a lot.

Thanks for the info, only reason I asked is a thought I had about
a "What if" type map just for fun or H2H type stuff...

Once again thanks for the info

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Offline Easyscor

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« Reply #29 on: July 31, 2006, 02:24:11 PM »
Most H2H terrains are going to be 64 x 64 with only a few bases so the frame rates stay high and down load times stay low.

Be sure to optomise your terrain by deleting anything but water tiles outside the map area and make sure all the water is at zero elevation.  Also, use a 512 x 512 clipboard map.
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