I was talking about the SA, and frankly special events is about one step above the MA mob. Yea there is a "plan" but it is more like a squad night than anything else. I would bet if we got actual combat pilots, to man a fighter squadron and a boming squadron, they could shake all of us down for our lunch money. The MA is a soccer mob full of hooligans bent on bashing the rival mob up, the SA is an organised bunch of hooligans bent on taking out the opposing team rather than bashing up the rival mob.
I don't think that you are allowed to man the AAA guns in special events, most of them anyway, due to the 6k ACK snipers. To unbalancing, or some such. Frankly, IMHO, SA tactical planning of torpedo planes amounts to a Neandertal grunting,
"Uh! Fly low. Fly slow. When think hit, throw spear. Run away, UH!"
Most tactical implementation of torpedo planes is also gets the short end of the stick by the COs. They are used to ineffective torpedo attacks. They would rather have more bombers, but have to use these practcally useless planes, so we wind up with a scenario similar to Torpedo 8. As BAIT to draw most of the enemy fighters down low. Maybe one or two will get lucky and hit a target, but the CO's aren't counting on it. What he wants is to get them out of his hair, so he can use the more efective bombers and dive bombers.
I have never lost a formation of Ju-88s after a torpedo attack due to turning to hard. I've been shot up pretty bad, but I still have all three bombers when I get out of range of the AAA. I owe it all to this site:
AH Torpedo Guide