Author Topic: No change.....  (Read 899 times)

Offline SlapShot

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No change.....
« Reply #15 on: October 17, 2006, 12:07:44 PM »
Quote
Originally posted by NoBaddy
I agree, each arena should have arena specific maps. The EW does need fields closer than the other arenas because the planes are slower. Hopefully, there will be some new maps before too much longer. :)


Did you dust off the ole Map Editor ?
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Clifra Jones

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No change.....
« Reply #16 on: October 17, 2006, 12:34:21 PM »
Quote
Originally posted by lazs2
nhawk..  the minimum that HTC allows is 3/4 of a sector I believe.  That would be great for maps in EW.  It is easy to "get to alt" with that spacing since in most cases the ack protects the field you are taking off from.

The reality is that most people who like the EW planes don't really care to get much more than 2-4K alt anyway and all good furballs end up at that alt in any case.

When there is a fight at a cv or close field I rarely get about about 1-2k.. I see no point.

A good furball with such spacing would  have some planes at 5k or so and another layer on the deck up to 2k.  You could "get alt" if that is your thing and engage the higher planes or simply come in at mid alt and fight your way up or down.

lazs
Public Relations Officer for the BK's


Quite correct Lasz. The problem that I have been encountering trying to make a map to these requirements is that it is difficult to get every adjacent base at the 3/4 mark. What I have done is make every base have at least 1 field at the 3/4 mark. So that any field will have at least an airbase, v-base or port 3/4 sector away. That was the best I could do.

I should have a base layout done by tomorrow on The Highland map I am working on..
« Last Edit: October 17, 2006, 12:51:56 PM by Clifra Jones »

Offline Clifra Jones

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Re: Re: Re: No change.....
« Reply #17 on: October 17, 2006, 12:50:57 PM »
Quote
Originally posted by NHawk
People are under a misconception with the maps. If you look closely at every map... small or large, in most cases the distances between bases are about the same. It's the time required for reset that changes. Fewer bases means a faster reset.


beg to differ.
One need only to look at Frac3.

There are other things I've seen on maps. Like having an airfield surrounded by 3 v-bases. Why? No offense to the GVers but every airfield has a VH. When a base like this gets capped it take all the fighter jocks (like me) out of the fight. IMO there should be a 3 or 4/1 ratio of a-fields to v-fields unless you are building a TT area.