Author Topic: Damage mapping for the F4U's  (Read 589 times)

Offline SIK1

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Damage mapping for the F4U's
« on: August 24, 2007, 03:43:45 PM »
In the read me file for 2.11 it says that they made new damage mappings for the F4Us. Does this effect the severity of the damage to the hog, or just the way it is seen.
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Offline Saxman

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Damage mapping for the F4U's
« Reply #1 on: August 26, 2007, 12:45:53 AM »
Has anyone figured this out yet?
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Offline BaDkaRmA158Th

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Damage mapping for the F4U's
« Reply #2 on: August 26, 2007, 02:11:06 AM »
If you read the readme more, it tells you.
Its mostly eye candy.

But yes, some large cannon round *effects* were not regestering.
They probably desided to update the damage effects while they resolved the hit/damage effects.

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Offline Pyro

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Damage mapping for the F4U's
« Reply #3 on: August 27, 2007, 09:38:59 AM »
It was done to fix some various damage bugs reported on the F4Us.

Offline Bodhi

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Damage mapping for the F4U's
« Reply #4 on: August 27, 2007, 06:13:03 PM »
Quote
Originally posted by Pyro
It was done to fix some various damage bugs reported on the F4Us.


Does this mean the detachable tail has been fixed Pyro?
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Offline Saxman

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Damage mapping for the F4U's
« Reply #5 on: August 27, 2007, 07:22:59 PM »
The glass engine hasn't.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.