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Damage mapping for the F4U's
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Topic: Damage mapping for the F4U's (Read 589 times)
SIK1
AH Training Corps
Gold Member
Posts: 3744
Damage mapping for the F4U's
«
on:
August 24, 2007, 03:43:45 PM »
In the read me file for 2.11 it says that they made new damage mappings for the F4Us. Does this effect the severity of the damage to the hog, or just the way it is seen.
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Saxman
Plutonium Member
Posts: 9155
Damage mapping for the F4U's
«
Reply #1 on:
August 26, 2007, 12:45:53 AM »
Has anyone figured this out yet?
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Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.
BaDkaRmA158Th
Gold Member
Posts: 2542
Damage mapping for the F4U's
«
Reply #2 on:
August 26, 2007, 02:11:06 AM »
If you read the readme more, it tells you.
Its mostly eye candy.
But yes, some large cannon round *effects* were not regestering.
They probably desided to update the damage effects while they resolved the hit/damage effects.
Busy fellas.
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BaDfaRmA
My signature says "Our commitment to diplomacy will never inhibit our willingness to kick a$s."
Pyro
Administrator
Administrator
Posts: 4020
Damage mapping for the F4U's
«
Reply #3 on:
August 27, 2007, 09:38:59 AM »
It was done to fix some various damage bugs reported on the F4Us.
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Bodhi
Plutonium Member
Posts: 8698
Damage mapping for the F4U's
«
Reply #4 on:
August 27, 2007, 06:13:03 PM »
Quote
Originally posted by Pyro
It was done to fix some various damage bugs reported on the F4Us.
Does this mean the detachable tail has been fixed Pyro?
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Saxman
Plutonium Member
Posts: 9155
Damage mapping for the F4U's
«
Reply #5 on:
August 27, 2007, 07:22:59 PM »
The glass engine hasn't.
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Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.
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Damage mapping for the F4U's