Originally posted by Schutt
Nice explanations,
however it kind of confused me, now i need help.
What is about varying the diameter of the barrel, can i widen that to make the other guy "overshoot" with his scissors?
Yes, but not directly, you do it in practice with your stick and rudder in order to keep your lift vector in lag while maintaining your best sustained turn rate.
Can i try to cut the corener by pulling a ailoron roll when on the top part and staying there while the other guy does his scissors?
Yes, particularly if your opponent is flying the scissors badly, and gives you enough turning room to convert directly onto his six. That is most likely to happen while you are at the top of your roll, and very slow, while he is at the bottom of his.
I always thought the goal was to be more vertical than the other guy, which looks like a flatter angle to me. Is the goal to be more horizontal (more forward movement in the role) or is the steep angle a more vertikal role, i. e. trying to be closer to a loop than an ailoron roll?
Yes, “more vertical” is better, if you look at the diagram below, you should see that clearly in the flight path of the victorious red pilot.
Is it possible to "skip one revolution" as in when i have a better climbing plane i try to move my spiral higher than his and finally do a big barel going out above him?
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Yes, it is possible to avoid the underside of the roll when you get to the top and you are inverted, instead of completing the downside of the roll, just unload G, use ailerons and rudder to enter another upward cycle. However, there is a danger that this will open up enough turning room to allow your opponent to exit his roll and pull directly into you for a shot. The secret is knowing that you have just enough excess power to complete the cycle, when he does not. Aircraft that have very good climb rates or are generally known to have good ability to hang on their prop’s are worth experimenting with.
Are there other exit strategies that can give you an advantage?
Once you are in a scissors, you are generally in until one of you is dead. The best way to win, is to do it better than the other guy. Most exit strategies will either get you killed, or if you manage to extend, will leave you at a distinct disadvantage. If you are desperate to exit the engagement, wait until your opponent begins his upward cycle, and you begin the downward cycle, then dive away. That won’t get you beyond guns range, but it will get you to a distance where gunnery will be more difficult. If you have the slower aircraft, don’t even try it, you are better off trying to win the scissors.
You should be able to see the relationship between the diameter, helix angle, and the other components of the rolling scissors by studying the diagram I've posted below in terms of the spring analogy.
Hope that helps…
Badboy