Author Topic: switch coutry 12h-rule  (Read 3184 times)

Offline Extreme

  • Zinc Member
  • *
  • Posts: 10
switch coutry 12h-rule
« Reply #15 on: March 21, 2000, 04:45:00 PM »
Hangtime...

unfortunately the side balance goes up and down every 20 minutes or so.  That is, the numbers may be {Bish 10, Knit 1, Rook 2} and then be {Bish 5, Knit 2, Rook 11} some 20 minutes later.  So if you switch sides to Rook initially, 20 minutes later you could be sight seeing for another 20-30 minutes.

Of course I'm being very generous about the numbers...usually it's more like {Bish 5, Knit 0, Rook 2}.

Ex.

Offline Beegerite

  • Copper Member
  • **
  • Posts: 209
switch coutry 12h-rule
« Reply #16 on: March 21, 2000, 07:01:00 PM »
I came form a sim where you could flip sides like underwear.  Since strategy wasn't it's forte spies wheren't much of a problem and you could switch at will to balance or whatever.  In AH however, I agree with the 12 hour rule but as somebody said maybe some compromise could be worked out by HT for those customers residing in time zones that don't have as many players.  Those in those zones could also agree on open chanel to fly closer to the center.  Remember, it only takes two to tangle.
Beeg