Originally posted by Meatwad
Actually that last big islands map we had, there was something similar that happened. We (rooks) had a CV close to an enemy field. Spawning lvt's put you on land just outside of the town.
Theres another AF that we went to later that there was a tiny little island the lvt's spawned on just outside the town. There was only maybe a 20 second window to spawn in to get onto the little island. The best part was, if you spawned on the island you can let your troops out and they run across the water and enter the town. We ended up having a flood of troops running like crazed drunks to a tavern. Regardless, we took the base
As I have a rod up my arse about Cv command I can confirm that if you manouver the Cv to the exact right spot on most but not all bases, will allow LVT dry spawn. You just gotta launch in LV T's a few times to understand how and where to place the CV in relation to where your LVT just spawned. You get an understanding after a bit. However, thats not the arguement here.
It's about a Cv in port it's own port. This map, this port is the only 1 that I know of that spawns LVT dry onto it's port from the get go. No manouvering nothing. Cv up, spawn,sups out as simple as that.
Should HTC extend the spawn point out another 1/4 mile? Maybe ! Should the attackers stay away 30 min to allow Cv to leave spawn point? I think so.
I am not elaborating any further on the art of dry spawn:noid