Author Topic: Per-Plane Joystick Mapping  (Read 519 times)

Offline cbizkit

  • Nickel Member
  • ***
  • Posts: 550
Per-Plane Joystick Mapping
« on: August 29, 2006, 10:05:46 AM »
Couldn't find this suggested anywhere else on the forum after search...  

The latest interface changes added the ability to remap damping/deadzone/stick mapping for the Aircraft/GV/Gun which is great but it'd be advantageous to be able to assign stick mappings for each aircraft/vehicle type as we can gunsights/skins.

When I'm flying a FW190 in a B&Z role for example I may want to make the controls more sensative at less deflection to compensate for the controls bogging down at speed. Whereas in an F4U I may want to increase the damping on the rudder controls in order to help avoid snap-rolling when kicking the rudders around in a low speed turnfight on the deck.
biz
71 'Eagle' Squadron RAF

Offline captkaos

  • Copper Member
  • **
  • Posts: 178
Per-Plane Joystick Mapping
« Reply #1 on: August 29, 2006, 04:07:45 PM »
I believe that you can have four different controller maping setups, would not give you one for each plane, but you could set for the 4 most common.

Offline cbizkit

  • Nickel Member
  • ***
  • Posts: 550
Per-Plane Joystick Mapping
« Reply #2 on: August 30, 2006, 08:54:16 AM »
Yes, but the advantages to the suggestion are to provide more profiles. I've got one general, one GV, one bomber (even though I never use it) then the remaining one which I change around and it's a pain to reset everything based on a screenshot of the profile.

The idea is that it'd be tied to the plane so it'd be automatic once set just like gunsights/skins.
biz
71 'Eagle' Squadron RAF

Offline straffo

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 10029
Per-Plane Joystick Mapping
« Reply #3 on: August 30, 2006, 09:30:37 AM »
It simply don't work , what you want is the planes to behave the same with a given joystick input it can't be possible.

Offline cbizkit

  • Nickel Member
  • ***
  • Posts: 550
Per-Plane Joystick Mapping
« Reply #4 on: August 30, 2006, 11:34:42 AM »
Quote
It simply don't work , what you want is the planes to behave the same with a given joystick input it can't be possible.

Thanks for trying to read my mind but that is not what I am trying to do, and its not what I've asked for. Is it really necessary to come in and crap on threads with a fairly simple and clear explanation which HTC can take or leave?

Setting up stick scalings to maximize the advantages and minimize the negatives for individual planes certainly does work. For example a FW190 has excellent roll ability whereas a Typhoon does not. I don't need them to react identically but I might want to maximize roll precision at lower deflection in the FW for lining up a 6 aspect shot and have full roll authority at medium-maximum deflection. Yes, it is possible to discipline yourself to be very very precise when using the ailerons in the FW to accomplish the same goal, or you can setup your scalings to compromise between the two. But we have the ability to setup multiple profiles, it'd be nice if they could be extended beyond 4 preset modes.

It's a simple concept going from 4 arbitary stick mappings to x aircraft/vehicle assigned stick mappings. But its definately one that goes beyond simply attempting to get the planes to all behave identically.
biz
71 'Eagle' Squadron RAF

Offline straffo

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 10029
Per-Plane Joystick Mapping
« Reply #5 on: August 30, 2006, 12:50:54 PM »
Quote
Originally posted by cbizkit
Thanks for trying to read my mind but that is not what I am trying to do, and its not what I've asked for. Is it really necessary to come in and crap on threads with a fairly simple and clear explanation which HTC can take or leave?


If it was so simple why could I have understand something else ?

Offline cbizkit

  • Nickel Member
  • ***
  • Posts: 550
Per-Plane Joystick Mapping
« Reply #6 on: August 30, 2006, 01:52:52 PM »
Quote
If it was so simple why could I have understand something else ?

I would have to assume it is because you decided to jump to a conclusion before considering the merits of the suggestion and why I might be suggesting it in the first place. The first poster (captkaos) understood basically what I was going for and even responded with a suggestion of how to work within the existing confines of the system.

That said... to add some final content to the suggestion...

Further advantages would be for key mapping certain aircraft which have additional features that others lack that could be used for other lower-priority tasks. Perhaps someone might want to map a button to dive breaks in one plane which has them but use it for something else entirely in another which does not.
biz
71 'Eagle' Squadron RAF