Author Topic: V1/V2,  (Read 1911 times)

Offline Bronk

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« Reply #15 on: August 29, 2006, 10:50:40 PM »
Great as long as you have to sit in the tower until it hits target.


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Offline Bronk

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« Reply #16 on: August 29, 2006, 10:53:50 PM »
Quote
Originally posted by Hornet33
I like the set the course and distance idea with this, but how about making the thing so you CAN stear it but only after the engine quits. Make the control inputs very small so it has a very limited turn and pitch capability so getting the course and distance real close will be important, but if your good you can guide it into a hanger or something. Use bomber perks to get the things. If you actually destroy a target you keep your perks. If you land it in the woods you loose them. Make them so they can only be launched from a large base or the zone base.


Nope sorry it was fire and forget.
Once it was launched there was no way to correct direction.

Also of it was to be intercepted you lose 3x the perk.


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Offline Reynolds

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« Reply #17 on: August 31, 2006, 04:14:40 AM »
Okay, make them affordable: 10 perks a shot. Make them drawn from... GV perks. You can folow it to the target, but you cannot up ANYTHING until it hits. Aimed like CA guns. Not steerable. How about that?

Offline Angus

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« Reply #18 on: August 31, 2006, 05:09:45 AM »
V-1's would be utterly cool, and add a new dimension into AH.
Aim like the CV gun and launch, - there would be a reload time, and one would have to set the cruising alt.
Accuracy would be little, - say that one in 5 could hit a town, but it's a big one, so .....(2200 lbs warhead I belive)
The factors in it's favour are:
1. It's a desperate weapon for a losing side (Because they're interceptable, can damage towns, will show on radar, they will as in real life, draw the enemie's strength to them)
2. Finally there's something to do with the Bomber perks.
3. They present a change in strategy. (Can also be used for diversion, so they are also useable for offensive purposes)
4. They will present a new target, - the launching sites.
5. Same goes with them as flying, - a target for Tempests ;) They're faster than most of the planeset.

V-1, yeah
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It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline bkbandit

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« Reply #19 on: August 31, 2006, 05:34:32 AM »
please not in m/a,  i really wouldnt want to be intercepting hordes of these things. BUt for the upcoming ToD or some other sceniro they can work great. I figured something like incedairy weapons would come first though.

Offline Angus

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« Reply #20 on: August 31, 2006, 05:41:48 AM »
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Originally posted by bkbandit
please not in m/a,  i really wouldnt want to be intercepting hordes of these things. BUt for the upcoming ToD or some other sceniro they can work great. I figured something like incedairy weapons would come first though.


Could be easilly controlled if the launching sites are few and there's a reload time of some significance.

Imagine a few sites with some 4 launchrails, each with a reload of 5 minutes, each worth 10 perks.

I'd like the chase :D
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Reynolds

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« Reply #21 on: August 31, 2006, 02:53:54 PM »
Yeah, 4 rails makes sense, but lets not make them like the 163! Lets have them on the front lines! This way, whichever side's perk-players get there first, they can get a pretty good first strike going!

Offline bkbandit

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« Reply #22 on: August 31, 2006, 04:25:09 PM »
they would be bombed around the clock, u would get a chance to lanuch anything.

Offline Angus

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« Reply #23 on: August 31, 2006, 05:43:27 PM »
Quote
Originally posted by Reynolds
Yeah, 4 rails makes sense, but lets not make them like the 163! Lets have them on the front lines! This way, whichever side's perk-players get there first, they can get a pretty good first strike going!


The front lines in AH are moveable.

They'd have to be specific sites, perhaps related to airfields, or even just some airfields.
So, capturable as well.
They wouldn't have to be on every airfield, and bear in mind that  they are no cruise missiles, - a mountain in the way and BAM.
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline BlueJ1

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« Reply #24 on: August 31, 2006, 06:11:27 PM »
Quote
Originally posted by Reynolds
Okay, make them affordable: 10 perks a shot. Make them drawn from... GV perks. You can folow it to the target, but you cannot up ANYTHING until it hits. Aimed like CA guns. Not steerable. How about that?


Bomber perks. GV perks have the tiger. It would decrease the amount of players asking for something to spend their bomber perks on. Also, it would create more bomber pilots that wished to live, thus lessening the number suicide bombers.
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Offline SMIDSY

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« Reply #25 on: August 31, 2006, 07:49:06 PM »
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Originally posted by Angus

They wouldn't have to be on every airfield, and bear in mind that  they are no cruise missiles, - a mountain in the way and BAM.


yes they ARE cruise missiles.

Offline Sweet2th

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« Reply #26 on: August 31, 2006, 08:22:29 PM »
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thus lessening the number suicide bombers.


i have to disagree, i think it would double the number of suicide bombers just so they could get the perks to do  a V-2 strike.some of us aces high players have a addiction with the Me-262 and as soon as we get enough points we take one out we do and lose the points lmao only to repeat the cycle again because it's fun like that, keep in mind i said "some of us"

Offline Reynolds

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« Reply #27 on: August 31, 2006, 10:00:46 PM »
I think we shouldnt have perked as a bomber because it is a ground vehicle. Also, I dont want my skies crowded with bomber wanabes! ;)

j/k

But as to the front lines, what I mean by that, is lets have them close to the initial fighting, as opposed to having them so far back, by the time you get to lose them, people have already switched sides for points, and the war is almost over!

Offline Angus

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« Reply #28 on: September 01, 2006, 02:54:15 AM »
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Originally posted by SMIDSY
yes they ARE cruise missiles.


Well, brainless cruise missiles.
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Scherf

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« Reply #29 on: September 01, 2006, 05:08:26 AM »
Quote
Originally posted by Reynolds
Okay, make them affordable: 10 perks a shot. Make them drawn from... GV perks. You can folow it to the target, but you cannot up ANYTHING until it hits. Aimed like CA guns. Not steerable. How about that?


I was assuming one would have to ride the V-1 along until it was shot down or impacted. Either way, one would get the "You have been killed" message.

I'm also assuming the damage to town buildings etc would be done simultaneously with becoming dead.

Other advantage is, we wouldn't need cockpit art for a V-1. Just a blank view of the outside world. Would it have to have a gunsight, given current "coading"?

I don't even think it would be worth making speed and altitude variable, though these did vary IRL. Might be some difficulty in launching from a field at say, 1,500 feet above sea level to hit a town at 10 feet above sea level.
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