After a long break from it I'm workin on this map again. I spent all day yesterday and this morning working on it just to get the fields filled in on one country and I still have all the GV spawns to do and such but I thought I might stick up some pics and see what the general response is.
I have been attempting to come to a happy medium between Furballing, bases fairly close togeather and (Furball island), GVing (Tank town on furball island) and strat play by leaving gaps in dar and allyways for sneak type operations or just so when ya fly some high alt bombers you only have a darbar and not a red dot saying I'M HERE!!!! come shoot me!!!!
So any way heres the first pic. Note this is just the rough draft, even looking at it now I see stuff I want to change so go easy on it ok??


This is just a general pic of the entire map or most of it .

I'm not done messing with furball island and will probably add some more fields. Also the outer ring of bases will be closer togeather more like the ones on the northern side of the island.

I'm using the dar circles in this pic to show distance between fields and dar gaps for NOE missions and such. I thought it best to make groupings of bases instead of long lines of them thus allowing for a compromise between furballs and sneeky missions. I'm not done moving bases around yet but you get the idea. Also I have the strat factories close to the outside of the mailand in an attemt for them to have more of an effect on things. I figure make them a bit easier to hit and maybe we could see more effect from having them hit, don't know if it will work but we can try.


Last showing the general altitude of bases. This is the thing that makes this map a bit different from others. At first I had trouble with this because the water has to be at 0 and I had most of the bases at around 8k so the sides of the continents looked like 7 to 8K cliffs making it extreamly difficult to take and hold the edges, espetially from a CV's point of view.
So I lowered everything down to the 4 to 6K level and smoothed out the beaches so it's much more of a gentle climb up them. They still may be a bit hard to hold but thats why the dars have gaps so the strat players may get behind the lines.
The alt of the bases may make the fights a bit more interesting. Looking at the speed charts many planes in the game have a high, low alt speed at around 8 to 10K so just climb 4 or 5K and boom your in the hot zone. But this in now way stops the good old T&B fights, you'll just be on the deck at 5K instead of 1 or 2.

Also something the clipboard dosn't show well is the terrain has many valley's, small canyons and mountains. Should be good for fighting and missions.
The 3 center bases on FB island are where I want them. It only took 3 minuits in an A6M-2 to fly to 10K and be over the center of Tank town so it should be quick to get to the fight.
And yes the tankers will probably have to put up with guys dropping bombs from the air bases sorry but thats just how it is.
As far as Tank town go's it's the standard 2 city tank town. All bases currenty on the island spawn around tank town so thats 3 spawns per country and even if the outer bases get taken it should be hard to take the center 7.9K furball bases so unless someone bombs the VH there, all should be well.
The spawn's spawn on Rocky terrain angleing down tward the center. The rock terrain make the GV's bounce around a bit when moving but I love the big outcroppings that it provides for GV fights. I also noticed that the lack of trees on the rock terrain was much easier on the fram rates and I could zoom all the way in with the turret with out that gigantic FR drop I get when zoomed in on trees.
Anyway thats it for now. Comments? Ideas? Suggestions? Puting sunglasses on for any flames
