The four biggest complaints about the goings on in Fighter Town are:
1. Capturing the bases
2. Vulchers
3. Porking
4. PT dweebs
Point #1 has apparently been addressed by disabling troop-carrying vehicles at the bases. That just leaves 2-4.
The porking and PTs are pretty easily done. If HTC and crew wanted to, they could easily disable PTs at the bases. And there you have it, no more boats spawing underneath you and filling you with holes before you can react.
Ords can be similarly easily dealt with by disabling BUFFs, or just making Ords unavailable.
That leaves the final point, and now that the captures have been addressed the #1 complaint. Just what do you do with the skilless dweebs who have to vulch in Fighter Town?
Encouraging them to go vulch on base capture is pretty useless, because once the base is captured they now have to take on pilots who are actually fighting BACK. God forbid they learn to fly. Plus, they have to contend with the rest of the capture effort (main reason I don't often vulch and look for more active fights is I never get a SHOT at the rollers before someone lobs a rocket or bomb of better use on the town at him).
So here's my idea:
The moment a player gets within a certain distance of an enemy's base in FT, say maybe within d6k of the very center of the field, killshooter turns on for that plane. So when he goes to vulch, he just shoots HIMSELF down. Problem solved!