Author Topic: Arena format change  (Read 17036 times)

Offline Krusty

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« Reply #60 on: September 13, 2006, 11:34:07 AM »
Does this mean ENY limiter will be turned off, if we're splitting the player base into 3 different server groups?

Offline Mustaine

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« Reply #61 on: September 13, 2006, 11:34:23 AM »
Quote
Originally posted by TinmanX
Yeah, but not that much. Trust me, I'm Bish, I see that multiplyer daily.
a .50 multiplier makes a 200 perk plane cost 400.
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
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Offline Pyro

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« Reply #62 on: September 13, 2006, 11:36:06 AM »
Quote
Originally posted by Mustaine
notice the perk multiplier in GHI's pics...

one fo them it is .44 :O of course the perk planes cost more than usual.


Correct, 262 prices didn't even change.

Offline anRky

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« Reply #63 on: September 13, 2006, 11:36:20 AM »
I like the sound of this.

I've been getting the itch to fire up an AH account again--the itch is growing stronger. : )

Now if I can just find my joystick after the recent move...

anRky
aka Monday
aka Mark

Offline Max

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« Reply #64 on: September 13, 2006, 11:36:46 AM »
AAR - Early War Arena

Lovin it! No La7's diving in from 18K; no HO dweeb Niks.

My only befuddlement is the FW A5 being charged out at 40+ perkies while Hurri C's and Spit V's are freebies. Drop the A5 to 10 and raise the Brit rides to 5. Or, unperk 'em all.

Offline simshell

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« Reply #65 on: September 13, 2006, 11:37:31 AM »
Pyro will the amount of damg and bombs required to destroy ground targets like a fighter hanger be changed so the early war bombers with there lighter bombloads can be useful in that role
known as Arctic in the main

Offline JAWS2003

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« Reply #66 on: September 13, 2006, 11:37:49 AM »
The biggest advantage AH had ove all other WW2 flying games was NUMBERS. You could allways find a fight in MA. There were three teams. were aleays enough players per team.

 Now you have four arenas. Multiply that by three teams. You have to split the same numbers over twelve teams. I think will be really hard to get a good team fight going.

Offline Innominate

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« Reply #67 on: September 13, 2006, 11:38:52 AM »
Question, had object hardness been adjusted at all in the early war arenas?

Offline simshell

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« Reply #68 on: September 13, 2006, 11:39:12 AM »
but 1on1 fights and small team fights will incress alot due to the cutback in numbers


and it seems alot of people on these boards whine about hords and lack of small even dogfights
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Offline KONG1

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« Reply #69 on: September 13, 2006, 11:39:19 AM »
Quote
Originally posted by Innominate
... the SpitV pretty well dominates all of the free planes.  

From experience in the AvA the 109F4 is more than a match for the thpit V.
“It’s good to be King” - Mel Brooks

Offline Skyfoxx

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« Reply #70 on: September 13, 2006, 11:49:10 AM »
Early, mid and late war arenas. :aok :aok

"Consider your own fortunes gentlemen the deepest circle of hell is reserved for traitors and mutineers."

Offline Krusty

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« Reply #71 on: September 13, 2006, 11:50:12 AM »
jaws, simshell, pyro mentioned that the maps will be the older (smaller) maps. Less sprawl, more concentrated action. I think it'll be great.

Offline Donzo

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« Reply #72 on: September 13, 2006, 11:52:10 AM »
Pyro,
Is there an arena that is exactly the same as the main arena was before this change?  In other words, is there an arena with all planes available?

Offline Furious

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« Reply #73 on: September 13, 2006, 11:52:35 AM »
a small suggestion.  allow at least one text channel to be available across all arenas.

Offline Krusty

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« Reply #74 on: September 13, 2006, 11:53:44 AM »
What about squad channel? How about having it cross all servers? And tuning to a player (for messages)?