Author Topic: New arena format Part 2 - Use this thread, don't open duplicates  (Read 40864 times)

Offline Creton

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #255 on: September 15, 2006, 08:04:47 AM »
Good change HTC!!

While it's gonna take some getting used to,I have started trying to get my squad on team speak,so we can locate each other faster.

I think this will allow you to see how the planes match up for when TOD comes out.
Plus as TOD progressses through the time frames,this will enable you to see how the player base will evolve as well.Some people just wont fly early war planes unless they're required to fullfill the objectives set in TOD.This change will help you to see that if the progression of pilot ranks in TOD is to long ,you run the risk of loseing people,because of being "stuck" in an early war plane.

Of course ,this is all spectulation.

Over all I'm glad to see better match ups,Ihave always been a fan of "classic" fights,p-51's vs 109/190's as an example. And this change has made room to see better match ups.
« Last Edit: September 15, 2006, 08:07:25 AM by Creton »

Offline chris3

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #256 on: September 15, 2006, 08:16:59 AM »
Moin

What about one Main Arena with diverent time periodes. i think it were a better choice as 3 diverent mains. We need one play ground not 3 small. The most fun i have came from the big group of players and now only 1/3 is posible. This change made me thinking about quiting the game and that is realy hard to say for me im here over 5 jears now and i realy love this game. But this change takes all the fun away from me.
its sad :-(

Offline richard_rd

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #257 on: September 15, 2006, 08:22:55 AM »
I can't believe it!!!!

  I now love the new Arena changes!!!      Why you ask????    

   Finally ENY has been implemented in a way that makes sence and will lead to side balancing in the arenas once they are 20- 25% populated.


    The biggest problem with ENY in the past was it would only activate when more then 200 players were logged in to the arena.  Non USA Prime time like from 03:00 EDT to 11:59 EDT M-F would only average betweem 50-150 players online so ENY never kicked in and the MA was always a bloodbath for the team with the low numbers.  

Bish 60 players
Rook 48 Players
Knights 25 players

   Knights would always get crushed by rook/bish gang banging and no ENY penalties to be found anywhere.


   It looks like Dale has finally taken my sugestion, I only made it a gazzilion times on this forum, that the Minimum number of players online to activate ENY be reduced from 200 players.   I don't know the exact number that he re-ajusted it too, but it seems like it is now set somewhere around 50 players online, which is a perfect setting for an arena with a 200-250 max player limit.

  Thank You, Thank you , Thank you DALE!!!!!   I will now name my first child after you!!!!!
« Last Edit: September 15, 2006, 08:28:42 AM by richard_rd »

Offline Loddar

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Perfect
« Reply #258 on: September 15, 2006, 08:34:07 AM »
Thanks for the new arenas HTC :aok
Looking for that for years. ;)

Offline richard_rd

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #259 on: September 15, 2006, 08:37:36 AM »
Suggestion for tanks in the new Arena format.

Add the Panzer to the EWA, and perk it lightly like 25 perks.

The Tiger in the LWA should remain at 50 Perks like it is now.

But change the Tiger Perks in the MWA so it costs like 200 Perks.

This will lead to less Tigers in the MWA, and will add some Panzers in the EWA to add some more spice to the currently T34 vs T34 only tank battles  in the EWA.

Offline Mystic2

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #260 on: September 15, 2006, 08:38:19 AM »
I have given this a couple of days and to be honest, I dont like the changes as they are now.... the room CAP limits are way off, it makes it hard to find your squadies, and the list just keeps getting bigger.   I am trying to give this the benefit of the doubt, and see how things progress, but I find that I am not as anxious to get online and fly as I previously was.... I have gone from spending hours to  barely 45 minutes before I am ready to log... something has got to give.... just my 2 cents
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Offline Edbert1

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #261 on: September 15, 2006, 08:49:20 AM »
Quote
Originally posted by richard_rd
This will lead to less Tigers in the MWA, and will add some Panzers in the EWA to add some more spice to the currently T34 vs T34 only tank battles  in the EWA.

I don't play the GV game but I can see why T34 v T34 will get old fast. The late MkIV we currently have owns the early T34 we currently have, so it must be eliminated from the EW arena for the sake of the game. We could do MkIIIs, Crusaders, and Matildas, but building an entirely new GV model takes a lot of resources.

Modding the MkIV to take the short 75mm should take far less time. The early MkIV could then do battle with the T34 in the EW.

Offline jamesdeanoo7

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #262 on: September 15, 2006, 08:50:56 AM »
Heres what I dont understand......If so many people are moaning about the new format and threatening to leave and you are convinced it will bring in new blood and eventually be better, why not xcompromise and monitor the situation. You could leave the main arena as it was and still add these other arenas. Personally I think you are totally wrong ax is your reasoning and heres why. To say new comers are put off by the size of the main arena as was doesnt make sense. On a large map you could roam and never see anyone....you had ft for those guys that just liked dogfighting...tt for those in gvs and a huge potential for a variety of missions. This format with smaller maps puts everyone in the same small area making it impossible for newbs. All thats happened to me since this change is a constant mobbing by large numbers when completely outnumbered. Its a platform game... a shootemup...there is no stratedgy... its a who can grab the most land fastest game...if you dont believe me....play the game as we do for a few hours. And whats with the field guns not being able to be manned???? when did that occur in the war....??? I love this game too much to leave it but it has completely changed the way I play. Now first I have to see if I am on my own in an arena against 10 or 20 others. Thatsc after trying to find my squad mates. I have read these other quotes and thats even more confusing because I have the moans in the arena at about 10-1 against this new format.... You know the strange thing...most of those are guys I call vets... people who have been in here playing a long time. Anyway to get back to my first point. Why not leave the main arena as it was, you could even leave the fighter town map up permanently...no one will ever win it lol. These are just my thoughts... justv personal and I will carry on playing no matter what you do... a vote might be nice at some stage.

Offline FiLtH

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« Reply #263 on: September 15, 2006, 09:01:56 AM »
I guess I liked the variety of the old MA better than I thought I did. Each fight was different, as the planes had to be fought differently. After a couple days in the early war arena, one that I really looked forward to, Ive seen alot of the same couple of planes, creating the same type of fights over and over.
 
    I know many like it, so who am I to say it shouldnt be this way. But theres is something this little change has done to my interest level, either the fact there are less people and less fights, too much time flying around, or the scattering of people. I dont know what it is, but for me its become a negative experience.

   I would suggest an early arena, and the standard MA as the available arenas. An effort to keep atleast 300 people in one of each.

~AoM~

Offline Mini D

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #264 on: September 15, 2006, 09:05:33 AM »
Some general observations:

1) Logging in and not being able to get into an arena is a bad thing. This is not something that would be "good for new customers".

2) The riff between "strat" and "furball" is getting bigger and the communitiy is now divided more than it's ever been. Eventually things will calm down, as soon as one side leaves for greener pastures. I hope that none (greener pastures) present themselves.

3) Very few of the people posting about "whining" are thinking of anyone but them and theirs. It's unfortunate that being catered to trumps what's best for the game. You'd think that since many of these people played Warbirds that they'd see the foley in this.

Offline ghi

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #265 on: September 15, 2006, 09:11:39 AM »
Quote
Originally posted by richard_rd



Bish 60 players
Rook 48 Players
Knights 25 players

   Knights would always get crushed by rook/bish gang banging and no ENY penalties to be found anywhere.


   
They couldn't keep the teams even in 1 arena and 3 teams: now are 4 arenas and 12 teams , go in every arena and look at the roster, its'a mess

Offline lazs2

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #266 on: September 15, 2006, 09:41:49 AM »
this is silly (but fun).

the people complaining that they can't fly with 50 or 60 of their closest brothers and lovers.....

That was the problem.. the squad limit was to stop this crap.  They figured I suppose that of a 30 player squad... maybe 10 would ever be up at one time.  not enought to destroy gameplay.   the mega squad guys defeated that..

They took any drunk with a mouse who would sign up and used em for cannon fodder to roll over the gameplay.   People were getting disgusted...

the new gameplay was horde and fast planes... you dived at the runway and if you didn't auger in... you might get your one kill for that hour... if the othe 40 guys diving in didn't...  

people were getting disgusted and no solution was in sight... no new planes could be developed unless they were the performance equivilent of say an LA7... otherwise...  only suckers and lovers of flight sims would use em... you might see one spit one a month in the old ma.   lots of "choice" eh?

Now.. the guys who said quit complaining...everything was fine no need for change... are crying like little girls (big surprise there eh?)  because....

Because what?    Because they can't horde... they can't runnway dive and they can't find completely outclassed planes to gangbang who can't run away?

Oh.. and all you newbies threatening Ht and co.... I have been around long enough to know... that is probly not the best tact.

and triumph... don't lie... seen you and you were having a ball..

and...everyone loves each other now... I went bish just to mix with the BOP and was welcomed like a long lost relative... they even threw a party for me!

The gladiator movies were ok but I left when they brought out the male stripper.

lazs
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Offline lazs2

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« Reply #267 on: September 15, 2006, 09:55:35 AM »
what it seems a lot of the guys that are whining are saying is that...

The great "chess player" sqadies and late war plane lovers are too stupid to see that there is a choice and that they don't have to click on the first arena they see... even tho it is all explained to em when they log on...

Then... these witless girlymen... even if they do find the late war nirvana.... are to unsportmanlike to figure out a way to use an arena so that there can be fair and fun fights even with 50-100 guys on?

We all would like some tweaking...  I wouldn't mind closer fields at the early arena because of the speed of the planes say...  more planes introduced... ways to even the sides... etc.   we just have to wait and see.

Point was... everyone seemed to be having a great time last nite in the early arena.

lazs
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Offline Yeager

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #268 on: September 15, 2006, 09:55:53 AM »
lazs has is correct.

Im just s'prised it took HTC so long.  Maybe it was the appearance of the first genuine LA7 air division (5 or 6 squadrons all banned together by name and purpose, flying nothing but ultra uber rides) that finally brought the MA down.

I dont know, I dont care.  AH finally has some genuine choice now, thats all that matters.
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Offline Eagler

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #269 on: September 15, 2006, 10:01:48 AM »
my guess is that the breakup also has to do with CT
example:
I picture us floundering around in early war when the message comes across the text buffer stating a raid is inbound to field X. Launching from field X sends you through a wormhole into the action of CT. After the mission, you land, die and are reborn back into the original early war arena.
Given CT is mission based, I don't see it running 24/7 like ma rooms do now but a series of scheduled (announced) and maybe unscheduled missions that those that want to jump into can and those that don't can continue on as before.  
maybe?
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