Author Topic: HT since we are trying  (Read 1071 times)

Offline KTM520guy

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HT since we are trying
« Reply #15 on: September 17, 2006, 09:09:23 PM »
*cough* wirblewind*cough*
Everything King Midas touches turns to gold. Everything Chuck Norris touches turns up dead.

Offline MOIL

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« Reply #16 on: September 18, 2006, 02:44:54 AM »
Quote
Originally posted by KTM520guy
*cough* wirblewind*cough*


Oh I hear ya brotha :D


Offline Reynolds

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HT since we are trying
« Reply #17 on: September 18, 2006, 03:46:07 AM »
Quote
Originally posted by Furball
remove pointless puffy ack and turn up field ack, alternatively make manned 88mm guns on the fields, but remove proximity fuses and make it so the gunner has to set a timer or altitude on the charge.

maybe add a few of these for shooting down close in aircraft (quad 20mm mounts)




NO!!! Puffy-ack makes for GREAT movie material! other than that, its useless, but I would NEVER want it to go away. It should be more accurate. Although once when I was at 28k in a Ta-152 I was hit by a single puffy-ack (There was only one shot, nothing else) and it got me 28k AGL and killed me in one hit. Its good, just needs to be more lethal, more plentiful, make the puffs larger, and BOOM!!!

Offline DREDIOCK

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« Reply #18 on: September 18, 2006, 07:09:31 AM »
Quote
Originally posted by whels
would also ruine Vulchers playground.

that was the idea behind it kinda Meatwad. make it so 1 plane cant impact
play so drasticly.  He said he has wanted to turn ack up for long time. to where 1 plane wouldnt make it but maybe 1  pass if that @ a  acked up field.

Deack should require multiple fighters @ same time  or Buffs hitting ack from alt.


The only problem with this idea is it only helps the horde and leaves the side with drastically less numbers even less of a way to fight back.

Even with the new arena setups. Im still seeing alot of hording.
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Offline rabbidrabbit

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« Reply #19 on: September 18, 2006, 08:40:28 AM »
Pity ack lethality can't be a funtion of the ENY limiter...  That would help the equalizing effect.

Offline lazs2

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« Reply #20 on: September 18, 2006, 09:30:42 AM »
One of the best things about the EW is that runway divers get slaughtered...  the slow early war planes make it suicide in anything but the highly (and rightly so) 190 a5 (which doesn't even belong there).

This is much better gameplay.

lazs
Public Relations Officer for the BK's

Offline indy007

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« Reply #21 on: September 18, 2006, 09:38:30 AM »
Quote
Originally posted by lazs2
One of the best things about the EW is that runway divers get slaughtered...  the slow early war planes make it suicide in anything but the highly (and rightly so) 190 a5 (which doesn't even belong there).

This is much better gameplay.

lazs
Public Relations Officer for the BK's


:aok

Even in a heavily vulched base, 4 or 5 spawns and I've been able to get into the air and turning. Don't even need any speed to merge on the vulchers and shoot 1 or 2 down. That's just nice.

Late War = MA. It's 20x more difficult to get up and fighting against the vulch because they're simply so fast.

Offline Sketch

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HT since we are trying
« Reply #22 on: September 18, 2006, 09:51:11 AM »
Quote
Originally posted by Meatwad
I like it, but the porkers/milkrunners will cry about it since they cant take one AC and pork 3 or 4 bases in 1 run


So what... :rofl

Let them :cry

Stupid Lgay's

:p

:aok
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Offline hubsonfire

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« Reply #23 on: September 18, 2006, 11:02:37 AM »
Quote
Originally posted by rabbidrabbit
Pity ack lethality can't be a funtion of the ENY limiter...  That would help the equalizing effect.


Now here's a pretty interesting concept.
mook
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Offline Flayed1

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« Reply #24 on: September 18, 2006, 11:51:17 AM »
Quote
Originally posted by hubsonfire
Now here's a pretty interesting concept.




  Verrrrrrry interesting.  Hmmmmmm.
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Offline bozon

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« Reply #25 on: September 18, 2006, 12:06:50 PM »
More manned acks are needed, plus scatter some small caliber (0.5) manned guns. Place some around the town too.

Manned 88mm for the high buffs would be a nice addition too. Even let the players set the altitude of detonation. Current puffy acks that auto follow you everywhere and effectively predict your manuvers is just too annoying.

Bozon
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Offline Reynolds

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« Reply #26 on: September 18, 2006, 01:34:50 PM »
Quote
Originally posted by bozon
effectively


I dont think so. At least for me, Ive only ben shot down by it once the whole time I have played the game. I have heard the blasts close by (I downloaded kazaa's explosion) with my new sounds, even when I am expecting the bursts, my new sounds make me JUMP. The puffy is cool, and I was so glad to see it in the game.

Offline scottydawg

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HT since we are trying
« Reply #27 on: September 18, 2006, 01:40:49 PM »
Quote
Originally posted by rabbidrabbit
Pity ack lethality can't be a function of the ENY limiter...  That would help the equalizing effect.


:aok That's a really good idea. Either that or hangar hardness.

Does the puffy ack ever hit anything? I've never been hit by it, I don't think...

Offline Shuffler

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« Reply #28 on: September 18, 2006, 01:53:07 PM »
I can see it now.... puffy ack close to my 38 and ping, there goes my blender :huh  how in the world can I live without my Frozen Margaritas
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Offline lazs2

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« Reply #29 on: September 18, 2006, 01:57:34 PM »
a bunch of manned .50's would be great for gameplay and.....

I bet it would bring in new customers... they could allways man a fifty and get the feel of the game.

lazs
Public Relations Officer for the BK's