Author Topic: the real problem in AH - Squads  (Read 2599 times)

Offline Kev367th

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the real problem in AH - Squads
« Reply #30 on: September 20, 2006, 10:20:38 PM »
Quote
Originally posted by hubsonfire
I'm not it has, I'm saying it would. As a player who won't switch, you're a good example of why it won't happen, not proof that it can't happen.


If I switch, I switch as part of the squad.

Rooks will remember us coming over to them when they were in the bucket.

Point being, various carrots have been put out there to encourage people to switch, none have worked.
Neither will this debacle, all it has done is tee'd off a very large part of the community.

No probs with different arenas (I don't think ANYONE has), problem is the numbers caps which has made a bad situation a million times worse.
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Offline LTARokit

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the real problem in AH - Squads
« Reply #31 on: September 20, 2006, 10:44:11 PM »
He He........more stories from the Angler's Club..........

How to get the fishes to take your....................

Hook, Line, & Sinker  :rofl

Well done, excellent tactics. :aok


Offline Masherbrum

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the real problem in AH - Squads
« Reply #32 on: September 21, 2006, 06:31:58 AM »
It is "the lure of the La7 and Niki".    Always has, always will.
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storch

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the real problem in AH - Squads
« Reply #33 on: September 21, 2006, 06:43:51 AM »
when we founded ZG-1 in the MA it was originally 8 guys from the CT in JG54.  the cap was set at 12 players.  ZG-1 was recently acquired by JG54 for an undiclosed cash amount and a considerably large portion of shares in the parent company.  JG54 stock trades on the HTC stock exchange under the symbol "dwb".

I think the 32 member number is fine not that it matters.  there are squads that vocally boast of their 90 member status.  from my experience regarding their playing ability they need every single one them too.

let's face it prey species usually run in troops, flocks, schools or herds.  there is no changing nature.
« Last Edit: September 21, 2006, 06:47:08 AM by storch »

Offline Oldman731

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the real problem in AH - Squads
« Reply #34 on: September 21, 2006, 07:26:43 AM »
Quote
Originally posted by Soulyss
Large squads themselves are not the problem/solution.  The issue comes up in how they address and interact w/ the community @ large that is on the same arena.

Excellent point.  

It prompts me to ask:  What in the world prevents squads from splitting up and fighting each other?  You still enjoy flying with your squad members.  You get to enjoy shooting them down, too.  Your squad becomes an asset to the community, rather than a new problem.

- Oldman (who is remembering Slash and Duke talking to each other on squad channel while they tangle)

Offline Flayed1

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the real problem in AH - Squads
« Reply #35 on: September 21, 2006, 08:58:56 AM »
Ohh I don't know, BOP's squad night went off with out much of a problem and from the looks of things we balanced the EWA out some at the same time.

  When I logged on we had about 34 members on for squad night, just over the normal squad limit our size did go up as the night progressed but we didn't get hit with any ENY restrictions so the arena must have still been balanced.

  The only real crys we heard after we took the 4th base was a few guys screaming about how the new arena setup was some how was about stoping the horde... But I saw nothing wrong we just had 35 to 40 guys that could work togeather on a single objective and get the job done.  

  I'm sorry if some of you guys hate the fact that others know how to work togeather. It's a terrible thing I know.
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Offline lazs2

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the real problem in AH - Squads
« Reply #36 on: September 21, 2006, 09:08:10 AM »
never seen any of your squad... only the toolsheds were complaining...

No one cares if your squad is "working together" to take undefended bases so long as there are places for the rest of us to fight.

the good thing is that there aren't mega squads in every country in every arena now.... there is choice.

you handholders and toolshed killers could be playing off line for all it affect us now.    the worst you can do is drive up the eny.

there isn't the whorde on one chesspioece in that corner... the other in the other and the last in it's own... all fighting ai and never to meet.

While you are fighting ai... the rest of us are fighting humans.

lazs
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Offline Flayed1

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the real problem in AH - Squads
« Reply #37 on: September 21, 2006, 09:29:36 AM »
Lazs you are sooooooo....... I can't think of a good word for you lol..


  The bases were defended thank you and there was a great fight for the bases we took....  EWA was great for this also because it took a good combination of air and land power to take some of them..  I haven't had such a good tank battle in a looooooong time..   JB's

  Oh and Lazs could you stop repeating yourself in every thread??? One would think that you had nothing else to say.....
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Offline thndregg

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the real problem in AH - Squads
« Reply #38 on: September 21, 2006, 09:43:15 AM »
Quote
Originally posted by lazs2

No one cares if your squad is "working together" to take undefended bases so long as there are places for the rest of us to fight.



Speaking for the entire community again, oh Great Opinionated One?
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Offline lazs2

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the real problem in AH - Squads
« Reply #39 on: September 21, 2006, 09:45:37 AM »
flayed... if 34 guys all working together like little worker ants is needed to take a base then you really don't know what gameplay is.

If you think 34 guys all working together is conducive to good fites then you don't have any idea of what a good fite is.   I have seen squads that when their of 6 of em on... they are invincible.... what you do is make up for talent with numbers.    

I think it funny that you both deny and defend your mob whorde idea of gameplay in every post...

perhaps it is you guys who are repeating yourselves?   perhaps having to deny what you do and at the same time defend it is simply....

a losing argument?

lazs
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Offline thndregg

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the real problem in AH - Squads
« Reply #40 on: September 21, 2006, 09:56:32 AM »
...and after years of this same "argument", we are STILL here. We aren't going anywhere. The only thing HTC can do against our "mob" is radically change the format further to the point it's like curing the disease by killing the patient. But that would be a pretty fat dent in his pocket-book now, wouldn't it?
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Offline Flayed1

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the real problem in AH - Squads
« Reply #41 on: September 21, 2006, 10:10:12 AM »
So you are not just anti horde but anti squad also???    I think the entire reason for forming a squad is to group people of like minds togeather to acomplish what ever the objective is at the time.......   To you it may seem like a waste of time but for others it is fun.

  What i'm geting from you is that if it were up to you we would all run around alone like chickens with our heads loped off and mindlessly furball forever......

 Sounds boring...  I am now going to repeat myself.....  Some of us like to play all aspects of the game. We furball, we GV, we bomb, we take bases and we have squad night to have fun with all the rest of the guys in the squad if you want to call that hording so be it. We will have fun the way we want and you can go hide from us and have fun the way you want.....

  Oh by the way you arn't my sister pretending to be somebody else on this forum are you..... Because arguing with you is almost exactally like arguing with her..  Quite irritating actually.....

  This is becoming just another repeat thread just like alllll the others on this topic so I am now done posting in here and will now let it die....  Typing is actually more boring than playing so off to AH land I go.
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Offline Saintaw

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the real problem in AH - Squads
« Reply #42 on: September 21, 2006, 10:35:08 AM »
I enjoys shooting squaddies, especialy SOB because I then get to hug him afterwards.
Saw
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Offline Yeager

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« Reply #43 on: September 21, 2006, 03:56:20 PM »
In the last few months as I played AH for the first time in almost two years, I became aware of the BoP and some other "Air Forces" where several squads had banded together under a kind of larger umbrella organization.  

Thinking back on it I thoght it was kind of clever but there were a few times where it was bothersome for me to the extent that this large hoard of players was simply overwhelming that part of the arena where they were fighting and I didnt even attempt to play the game around them.

I found fights elswhere and had no reason to complain, but I can fully understand why these emerging Air Forces were a concern to HTC (if indeed they even were).

In any event it will definately be harder for these Air Forces to operate efficiently in the more constrained arenas.  If limiting the effectiveness of these Air Forces was the intent of this latest change, or a desireable after effect, then HTC did a good job at it.  Still, it seems that overall the gameplay has improved, and by limiting some components of gameplay for a small but well organised group of players, they actually opened up more opportunities for a larger more diverse but less organised group of players.

Good call.
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Offline SlapShot

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the real problem in AH - Squads
« Reply #44 on: September 21, 2006, 04:11:04 PM »
Quote
Originally posted by Yeager
In the last few months as I played AH for the first time in almost two years, I became aware of the BoP and some other "Air Forces" where several squads had banded together under a kind of larger umbrella organization.  

Thinking back on it I thoght it was kind of clever but there were a few times where it was bothersome for me to the extent that this large hoard of players was simply overwhelming that part of the arena where they were fighting and I didnt even attempt to play the game around them.

I found fights elswhere and had no reason to complain, but I can fully understand why these emerging Air Forces were a concern to HTC (if indeed they even were).

In any event it will definately be harder for these Air Forces to operate efficiently in the more constrained arenas.  If limiting the effectiveness of these Air Forces was the intent of this latest change, or a desireable after effect, then HTC did a good job at it.  Still, it seems that overall the gameplay has improved, and by limiting some components of gameplay for a small but well organised group of players, they actually opened up more opportunities for a larger more diverse but less organised group of players.

Good call.


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