Author Topic: Non USA players  (Read 3098 times)

Offline SlapShot

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« Reply #60 on: September 24, 2006, 12:23:59 PM »
Since 1978 ... started as a BAL Programmer.
« Last Edit: September 24, 2006, 12:29:23 PM by SlapShot »
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline SlapShot

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« Reply #61 on: September 24, 2006, 12:28:43 PM »
Quote
Originally posted by 1epic1
slapshot that wouldnt be hard to do honestly...all you have to do re-write which base gets which county and thats it...instead of 3 countries only 2 are accounted for...there are 2 country maps all over the H2H rooms


Then add the interaction with the databases and internal tables that contain all the information ... reseting databases in mid-stream along with the finicky-ness of databases ... not for the faint of heart. It can be done, but not without an extreme amount of coading, testing, tweaking, rinse and repeat.

I would think that the problem at hand is maintaining the integrity of the data ... without data ... this game is not a game. So, trying to switch an active arena and its participants between 2 and 3 countries, with regularity would be a nightmare.
« Last Edit: September 24, 2006, 12:33:31 PM by SlapShot »
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline SlapShot

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« Reply #62 on: September 24, 2006, 12:52:01 PM »
I would like to add that I really have no detailed clue as to how HT has set up this game ... I think I have an overall view, after having some very good conversations with him at 2 conventions, reading various posts by HT over the last 5 years.

I am not qualified to say what HT can and cannot do. I do know that there isn't anything that he CAN'T do ... same is true with any software application ... one just has to constantly determine the "return" for the "effort" when coading.

I was just trying to point out that when some think that, on the surface, something appears to be simple, when you look under the covers and the overall picture ... it's really is not that simple.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline hacksaw1

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« Reply #63 on: September 24, 2006, 01:13:22 PM »
Hi Slapshot,

Yeah, I work in a leading telcom co that also develops SW for our platforms, including billing solutions for millions of customers. I'm not a programmer but my officemate is. I have an idea of how programming projects are conducted. Bottom line is, ultimately, profit. Hitech asked for suggestions to improve gameplay other than going back to the old MA. So, he may very much be willing to consider the outlay in resources to modify system performance in order to keep customers happy.

Best Regards,

Offline SlapShot

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« Reply #64 on: September 24, 2006, 01:38:20 PM »
Quote
Originally posted by hacksaw1
Hi Slapshot,

Yeah, I work in a leading telcom co that also develops SW for our platforms, including billing solutions for millions of customers. I'm not a programmer but my officemate is. I have an idea of how programming projects are conducted. Bottom line is, ultimately, profit. Hitech asked for suggestions to improve gameplay other than going back to the old MA. So, he may very much be willing to consider the outlay in resources to modify system performance in order to keep customers happy.

Best Regards,


True ... very true.

And that is why I said ...  

one just has to constantly determine the "return" for the "effort" when coading.

... and only HT can determine that in the AH world.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline LYNX

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« Reply #65 on: September 24, 2006, 01:51:25 PM »
Quote
Originally posted by hitech


I do like the truck add idea, if your inerested in helping coradinate it, Id be more than happy to buy the space at that rate.


HiTech


On it :aok

Offline Bruv119

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« Reply #66 on: September 24, 2006, 04:24:30 PM »
Quote
Originally posted by LYNX
On it :aok


Good to see that a thread on this BBS has resulted in progress being made.

~S~ LYNX
~S~ Hitech.


Bruv
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Offline Banzzai

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« Reply #67 on: September 25, 2006, 04:15:29 PM »
Quote
Originally posted by Trikky
AH seems to fly below the radar of the gaming magazines over here

I Agree with Trikky

I found AH by accident  on Google
I'd try and get AH as a demo on a few european gaming magazines
Here in Holland there are (%) more broadband internet connections
per household than anywhere in Europe
the gaming market here is really good for games like
Call of Duty & BF2

Personally i think Credit card usage in europe is not as HOT as in the USA
i'd look at other payment methods like paypal

Offline LYNX

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« Reply #68 on: September 28, 2006, 05:06:13 PM »
Quote
Originally posted by LYNX
On it :aok


Umm Warwickshire county council have banned all motorway adds.  Safty on the roads blah blah.   When I'm back in work, next week, I'll find out about Oxfordshire and Northhamptonshire .

Have some numbers to call about bill board adds.  Still looking.

Offline Halo

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« Reply #69 on: September 28, 2006, 09:00:49 PM »
If you're talking about stationary billboard ads, they're banned in many areas of the U.S. too.  However, mobile ads like cleverly painted buses and trucks seem to be gaining favor.  

I don't remember ever seeing a computer game advertised on a truck or bus.  Could that generate enough return on investment if done in, say, aerospace-oriented areas?  Might be fun to test someplace.  

But it would take a lot of new $15 a month subscribers to pay for some mobile ads ... the endless hunt for lucrative ROI.
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Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
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Offline Halo

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« Reply #70 on: September 28, 2006, 09:14:16 PM »
(quote, Bruv119) Heres a cheaper option that people could do tomorrow.
On your car get a sticker in the back window with the website address on......"stay clear of my 6" or whatever cheesy one liner u can come up with (unquote)  

That's a great idea for everywhere Aces High is played.  Something like:

          Check 6
       Aces High II
  hitechcreations.com

(First two lines white on olive drab to fit in normal bumper sticker rectangle, last line in yellow in smaller type, readable up close to fulfill curiosity generated by first two lines)

Or similar size for back window decal.  

Gotta admit I don't put any bumper stickers or window decals on my cars.  But many people do.
« Last Edit: September 28, 2006, 09:16:45 PM by Halo »
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
Paramedic to Perkaholics Anonymous

Offline richard_rd

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« Reply #71 on: September 28, 2006, 11:45:54 PM »
My sugestion for US off peak times,when the total number of players in all 3 arenas is less then 150-200.

1.  Keep the LA as is ( 3 sided, no plane restrictions per side).

2.  Change the EA and MA arenas to 2 sides instead of 3, and make the sides axis vs allied.   I know we already have a AA arena with rolling plane sets and maps and it does not get much use.   But it would be an interesting experiment to do for a couple of weeks to see if a constant plane set allied/axis EA and MA might drawa little more interest then the way we do the AA arena today with the rolling plane sets.

3.  If the numbers get unbalanced in EA and MA Allied/Axis arenas between the two sides maybe Hitech can allow some AI fighters to randomly up on the front line bases on the short handed side.  The coading for these fighters has to be done for TOD anyway, why not use them to balance the sides during non peak hours in the EA and MA. Also be a good place for HiTech to Beta Test the AI fighters.
« Last Edit: September 28, 2006, 11:49:21 PM by richard_rd »

Offline Bruv119

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« Reply #72 on: September 29, 2006, 01:26:43 AM »
now thats more interesting richard.

I always loved the AvA maps and this may be our chance to use them and attract more players from the LW.

Make EW/MW axis vs allies.
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Offline Schatzi

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« Reply #73 on: September 29, 2006, 03:38:57 AM »
Quote
Originally posted by Bruv119
now thats more interesting richard.

I always loved the AvA maps and this may be our chance to use them and attract more players from the LW.

Make EW/MW axis vs allies.



Well, the AvA didnt manage to attract much in the past (and its still up and running now). I dont see where changing the EWA and MWA into two more AvAs would help.

2 sides will always be unbalanced if left alone (outside strict rules like in SEA or Ava).
21 is only half the truth.

Offline hacksaw1

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« Reply #74 on: September 29, 2006, 06:20:42 AM »
Schatzi I agree with you that 2 sides won't necessarily be balanced in the current AH configuration. But it is all the more true at this point that 3 sides are more often than not unbalanced in EW and MW.

ENY was/is a good tool for prolonging game play in large population arenas. There, when a team diminishes in numbers relative to the two others it is given advantages that help it recover so that it won't be quickly defeated. ENY does not regulate numbers per se, but only provides a small advantage to a numerically weaker country in order to keep the arena going.

On the other hand, for our current situation of low population arenas I think some other mechanisms are probably needed to balance sides more.

Here are some further ideas.

1)   Modify the high-level GUI of the game so that country names can be changed by Hitech very easily. People have a natural "inertia" against change and if a person has flown 5 years as a Bishop, they probably aren't going to jump at changing sides. But if the game automatically changes country names, then no one can be stuck in their old "country." That might free more people up to willingly balance sides.

2)   Change country names regularly, i.e. when arenas change.
 
3)   Suggestions for alternative names:  Falcons, Hawks, Eagles, Wolfpack, Tigers, Panthers, Lions, Sharks, Rebels, Mavericks, Jokers, Crows, Jaybirds, Hounds, Jackals, Predators, Headhunters, Hackers, HiJackers, Noobies, Dweebs, Robins, Bluebirds, Butterflies, Wannabees, Hasbeens, Deadbeats...

4)   Set up a mechanism that automatically shuffles players like cards during resets, and deals out even sides to the countries.

5)   Develop an algorithm that takes player proficiency into consideration during shuffling and dealing so that overall abilities in each country are relatively equal.

6)   For those who need predictability in life, allow elements of 2, flights of 4, sections of 8, or squads of up to 12 players remain together in the same country even after shuffling, when numbers allow it. Otherwise, shuffle everyone and deal.

7)   When numbers in an arena fall below a certain level, reset the arena and eliminate a country, change country names, shuffle and deal to two sides.

8)   Walkons, after a reset, are automatically shunted to the country that needs another player.

9)   If the walkon is designated in an element, flight, section or squad, the walkon will join them, if numbers permit.


I also agree that advertising will be a very good way to increase the player base. New players do require time to gain proficiency however, meaning their interest must be kept in AH II until they gain proficiency. So some automatic number balancing is probably still advisable for the near term.


While I personally like the AvA arena when there are sufficient numbers, it doesn't usually draw big crowds. It seems that a majority of AH players want their preferred ride over a preferred side.

Best Regards.
« Last Edit: September 29, 2006, 06:30:54 AM by hacksaw1 »