Originally posted by hitech
TILT: Because I belive that 600 people in 1 arena was far beyond, not was is posible, but rather what makes for better game play.
HiTech
Strange to connect overcrowding with abuse on CH1............
The term over crowding is strange too.......bigger maps are never over crowded there are always zones with no activity even when the arena is near full.
However the zones of activity do grow larger and game play in these zones swings locally from domination of one side to domination by another.
This is poor game play ( a true battle balance is never reached)and I can see that local surges would be more easily fed by a larger pool of players than a smaller one. Hence with smaller arenas the problem is lessened even if it is not eliminated.
EW (particularly)and MW allows for very specialised game play just due to its ac set. In fact we note that a smaller % of folk are enjoying just this.
They benefit from this additional choice but it is not (IMO) driven by the absence of over crowding it is driven to the type of conflict forced by the plane set. Land grab is more difficult and so gameplay emphasis is different.
It seems clear to me however that a considerable % also want the LW/Main arena format and a % of them do indeed follow the numbers(freinds, opponents etc etc) and not the gameplay.
There are tools that spread arean density to prevent localised massive inbalances in game play and still keep large arenas.
Zone/ field limits are such tools. Admitedly the arena layout has to be sympthetic to the maths of zoning (many of ours are IMO). Similarly zoning maths should take into account the distribution of players across a sides front line when there is a missbalance in field numbers.
AS you say there would be some that consider zoning as they now claim to consider smaller multi arenas............folk resistant to change. Not wanting to tolerate any new restraint.
What would concern me is that whilst you have seen a correlation between a gameplay problem and arena population...........there are too many other variables between the two............ the correlation is not a direct one, neither is it necessarily proportional.
It would be a shame if an enhancement (EW & MW) to give more choice actually turns into a heavy handed approach at gameplay manipulation.............
back to where we are now...............
I think you could over come the squad problems............ you could "flex" the arena limit to allow "affiliated" squads access to one arena ( the one they are "affiliated to") regardless of how full it is. Just a tick box set by the squad leader would give any squad member access to the arena selected.
This would actually promote squad member ships and could be seen as squad membership adding choice.
I can see some additional problems to over come for this to work (phantom members and one man squads etc) however there are solutions here to.
You could also rebalance the arenas when opening a new one......lowering the limit on LW1 as you open LW2 causing LW2 to fill up faster.
I am sure you have thought of other stuff too.