Author Topic: Vox across arenas?  (Read 1012 times)

Offline JMFJ

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Vox across arenas?
« Reply #15 on: September 28, 2006, 05:40:53 PM »
Quote
Originally posted by hitech
I Have been trying to come up with a design to make that work.

Note. Voice traffic unlike text traffic loads must be considered at high volumn time.


It would be awesome if vox channel, and private vox would go accross all three arena's, so you could talk with squadies no matter what arena they are in.

The every day comradery poking fun at each other on vox, was as much of the squad atmosphere as doing missions together. Just cause we aren't in the same arena, I don't see any harm in being able to comunicate to one another.

Quote
Originally posted by hitech
I have also been wondering what the real gain is in doing so.

HiTech


Expanding the VOX capabilities would make it way easier to find squadies, get guys grouped up for squad night, and just general conversation.

EXAMPLE: What would be more convenient, easy, & efficient way to communicate, emails or intercom.

Just a thought.

JMFJ

Offline Mugzeee

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Vox across arenas?
« Reply #16 on: September 28, 2006, 05:50:57 PM »
Quote
Originally posted by hubsonfire
You can't turn AHVox off, but you can turn Vox playback volume to 0. Voila, no vox. Doesn't solve any bandwidth issues, but it would eliminate any confusion between your vox chatter (vent, RW, TS, etc), and the game, without having to squelch anyone (thereby losing text as well).

I never thought of this Hub...thanks for the reminder.

Offline culero

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Vox across arenas?
« Reply #17 on: September 28, 2006, 06:05:33 PM »
Quote
Originally posted by Yeager
Nah, keep voice comms specific to the arena...dont need the crosstalk.  Text is perfectly adequate for cross arena comms.


Agree

culero
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Offline BTW

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Vox across arenas?
« Reply #18 on: September 28, 2006, 06:47:17 PM »
You could easily make the sound of cross talk unique. Should the arenas ever become related (God forbid) it might be useful.

Offline JimJones

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Vox across arenas?
« Reply #19 on: September 28, 2006, 07:05:12 PM »
Quote
Originally posted by Yeager
Nah, keep voice comms specific to the arena...dont need the crosstalk.  Text is perfectly adequate for cross arena comms.


yep.

please add 1/2 more text channels.  the current number is not enough.

vox is a cpu / bandwidth killer when lots of pilots are in the same neighborhood.

your chatter has to be broadcast to every "in range" pilot.
« Last Edit: September 28, 2006, 07:07:26 PM by JimJones »

Offline 68slayr

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Vox across arenas?
« Reply #20 on: September 28, 2006, 08:52:34 PM »
We need to be able u have channels across arenas like 300-399 example.  Th red text works but some squads are broken into wings or even because they have more that 32 members.  We can't communicate well. we have to use the .p ID thing.

Also we need a .f Squad/SquadID or sumthing

Don't like typing .f playrID 30 times

Offline Mugzeee

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Vox across arenas?
« Reply #21 on: September 28, 2006, 10:49:06 PM »
Quote
Originally posted by JimJones
yep.

please add 1/2 more text channels.  the current number is not enough.

vox is a cpu / bandwidth killer when lots of pilots are in the same neighborhood.

your chatter has to be broadcast to every "in range" pilot.


So if VOX was toggleable off and on, i could get better performance from my CPU?

Offline hubsonfire

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Vox across arenas?
« Reply #22 on: September 28, 2006, 11:24:41 PM »
I run a substantially less than awesome rig, and about the only thing constant radio chatter does is choke my bandwidth to death. I don't believe it's a hardware issue, but I could be mistaken. I suppose using onboard sound could result in some CPU load, but I'd think that would only be the case if your system was marginally adequate to begin with. Vox doesn't seem to demand much from hardware. I used vox in AH1 on a 466Celeron with 196MB of RAM and a 16MB Voodoo3, and I doubt HT would have made it overly complex for AH2, when what they already had worked fine. I could be completely off here, but that's the impression that I get.
mook
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Offline JimJones

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Vox across arenas?
« Reply #23 on: September 29, 2006, 05:34:07 PM »
Quote
Originally posted by Mugzeee
So if VOX was toggleable off and on, i could get better performance from my CPU?


Server cpu / bandwidth.  If there are 12 pilots in range, and only 5 have vox enabled.  Only five of those pilots would need the vox transmitted.

That would save lots of server upload bandwidth.

Maybe even deal with the micro pauses.
« Last Edit: September 29, 2006, 05:36:43 PM by JimJones »

Offline Mugzeee

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Vox across arenas?
« Reply #24 on: September 29, 2006, 07:25:57 PM »
Quote
Originally posted by JimJones
Server cpu / bandwidth.  If there are 12 pilots in range, and only 5 have vox enabled.  Only five of those pilots would need the vox transmitted.

That would save lots of server upload bandwidth.

Maybe even deal with the micro pauses.


Being able to toggle VOX off could give us better performance?
« Last Edit: September 29, 2006, 07:28:30 PM by Mugzeee »