Just for the record, as I've said many times before, I'm in support of anyone doing a WW2 air combat game. WB, AW, FA, AH, WW2OL, I salute them all.
Competiton is good and it improves the breed. Obviously, no matter what we like to think, the marketplace isn't going to support them all. There will be a Darwinistic result.
AW stopped progressing (for whatever reason). It was "Darwined" out.
WW2OL, admirable for it's vision and notable for it's ambition, was "Darwined" out because in the words of Lieutenant General Frederick Browning, "But, sir, I think we might be going a bridge too far."
Had WW2OL started a bit more modestly, done it right and then expanded into an all aspect WW2 game they might have made it.
Without a shred of proof, I personally think it's quite possible that AH is headed that way. It started with a viable, workable ACM aspect. It has garned enough of a player base to survive and fund further expansion, without selling its soul to the "suits". Clearly, the expansion continues; HT's recent interview gave a peek at the possibilities. Funded by its own happy player base, the future looks interesting indeed.
I salute the WW2OL team for what they tried to accomplish.