Games are difficult to multi-thread due to the synchronous nature of them. The asynchronous events in a game certainly could be multi-threaded, but anything requiring interaction with the user could not be multi-threaded.
In some ways, games are multi-threaded by default. If the game makes use of low-level network code, it will be threaded, by default, as Windows runs it on a thread. Sound, via DirectSound, is threaded as well (sort of). Most games have to monitor sounds being played so they can terminate/modify/restart the sounds when needed.
The above is what most games use to claim they are multi-threaded. They really do not start and mamange thier own threads. Aces High II does start and manage threads.