Author Topic: How will this work for aces high II  (Read 733 times)

Offline RTR

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How will this work for aces high II
« Reply #15 on: September 27, 2006, 09:11:51 PM »
goldelks your new pooter will run AH just fine. As far as running the high res pack at 1024x768, experiment with it a bit. You won't know what it will do untill you try it out.

My best guess is, that running at 512 with all detail sliders maxed out you will see a huge diffrence in what you have seen before.

You should be able to at least run your screen resolution at 1024x768 (or better) and 512, as a start. Tweak away young fella (or old fella..u never know these days ). It's all uphill from here!

Seriously, you are looking at a huge improvement over what you had before.

Animated water?....looks really good from ships and PT boats, from the air...well...maybe we just ain't used to it yet.

ps...appreciated your post about warps.   <> Sir!

cheers,
RTR
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Offline Schatzi

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How will this work for aces high II
« Reply #16 on: September 28, 2006, 03:43:06 AM »
Quote
Originally posted by RTR

Animated water?....looks really good from ships and PT boats, from the air...well...maybe we just ain't used to it yet.
 



I never have animated water on. I cant judge altitude when flying over it. Kept augering into it, so after a week i turned it off for good.

Only time i ever had it on was on Karelia map when in T34.... was better distinguishable from the harmless swamps.
21 is only half the truth.

Offline eagl

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How will this work for aces high II
« Reply #17 on: September 28, 2006, 03:55:07 AM »
Even with my older 6800GT vid card, going to a dual core cpu let me really bump up the detail sliders and use 1024 textures.

HT's latest round of gfx optimizations helped, but before the dual core cpu I couldn't get the sliders up past halfway and I used 512 textures.  With the dual core cpu, sliders are up a bit and 1024 textures work fine.  Yea it *shouldn't* have been that big of an effect, but it was...
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Offline Husky01

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How will this work for aces high II
« Reply #18 on: September 30, 2006, 12:54:43 PM »
no bigei about the warping  post just explaining it to people
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Offline SkyChimp03

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How will this work for aces high II
« Reply #19 on: September 30, 2006, 01:16:20 PM »
lol i cant run my computer full and i think i have have decent computer... my frames wont go over 60 ....

Offline RedDg

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How will this work for aces high II
« Reply #20 on: September 30, 2006, 02:53:58 PM »
Chimp what is the refresh rate on your monitor?  You won't get any FPS higher than what your monitor's refresh rate can display.

Offline DAVENRINO

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How will this work for aces high II
« Reply #21 on: September 30, 2006, 03:25:43 PM »
Max settings aren't such a big deal.  My ancient Barton rig runs max detail/distance with 512 textures and everything checked except water and disable wepons effects. Running 1280x1024 @ 4xAA.  Totally fluid gameplay with no stutters ever.  I couldn't tell you fps cause I don't care and never display it.:)
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