Author Topic: 24 rules of combat  (Read 257 times)

Offline rosco-

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24 rules of combat
« on: April 07, 2000, 01:57:00 PM »
1. If the enemy is in range, so are you.

2. Incoming fire has the right of way.

3. Don't look conspicuous: it draws fire.

4. The easy way is always mine.

5. Try to look unimportant, they may be low on ammo.

6. Professionals are predictable, it's the amateurs that are
dangerous.

7. The enemy invariably attacks on one of two occasions: 1. When
you're ready for them. 2. When you're not ready for them.

8. Teamwork is essential; it gives the enemy someone else to
shoot at.

9. If you can't remember, the claymore is pointed at you.

10. If your attack is going well, you have walked into an ambush.

11. Don't draw fire, it irritates the people around you.

12. The only thing more accurate than incoming enemy fire is
incoming friendly fire.

13. When the pin is pulled, Mr. Grenade is not our friend.

14. If it's stupid but works, it isn't stupid.

15. When in doubt empty the magazine.

16. Never share a fox hole with anyone braver than you.

17. Anything you do can get you shot. Including doing nothing.

18. Make it too tough for the enemy to get in and you can't get
out.

19. Mines are equal opportunity weapons.

20. A Purple Heart just proves that were you smart enough to
think of a plan, stupid enough to try it, and lucky enough to
survive.

21. Don't ever be the first, don't ever be the last and don't
ever volunteer to do anything.

22. The quartermaster has only two sizes: too large and too
small.

23. Five second fuses only last three seconds.

24. It is generally inadvisable to eject directly over the area
you just bombed.


Offline snafu

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24 rules of combat
« Reply #1 on: April 09, 2000, 05:46:00 AM »
LOL