Author Topic: Who's idea was this?  (Read 4617 times)

Offline COndor06

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Who's idea was this?
« on: October 22, 2006, 02:49:18 AM »
We were told that their would be an arena (after the last change) for all of the guys who wanted to fly in the original games traditional fashion. This was LW1. When the arena split was cut into eight different arenas did anyone at Hitech even notice that the vast majority was again flying in LW1? Why do you promote the formation of squads (which is the single most customer cohesive aspect of your game) but continue to try and control the amount of people flying in ANY arena? This isn't some unique and exciting marketing skill, it’s just ignorant. The majority of your customers subscribe to your game to fight other people. Their is no greater attraction to the game. This game is about air combat, vehicle combat, and taking other peoples bases. THATS IT. If you can't stand the heat then take up knitting. Why does Hitech ignore the facts and continue to cater to the minority who want to whine about the way in which the game (and all games on the net) were intentionally designed. Head-to-head competition. If you are looking for a flying game, purchase Microsoft Flight Sim and leave us alone. I spend my money to play the game that was sold to me in the first place. I am not interested in being nursemaided by Hitech to what they perceive to be their idea of fair, good, or dynamic game play. If you want to give the minority their own game then do it, but don't limit the number of people in the arena. We want our own arena where the best squad, the best flyers, the best teams, are the ones to beat. I am about done with flying around on a tank of fuel hoping to find a single encounter for the sake of someones idea of fair play or not being able to fly with my squad or other buddys because we have now cut the LW1 population in half. The only leapfrogging I can see is the way in which I am being told by Hitech on how, when, and where, I can fly and how many I can fly with AFTER I purchased my subscription.
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Offline hubsonfire

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Who's idea was this?
« Reply #1 on: October 22, 2006, 02:56:15 AM »
:rofl This is the best one yet.
mook
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Offline Slash27

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Who's idea was this?
« Reply #2 on: October 22, 2006, 03:20:13 AM »
Quote
Originally posted by hubsonfire
:rofl This is the best one yet.


Best what?

Offline Bruv119

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Who's idea was this?
« Reply #3 on: October 22, 2006, 03:31:59 AM »
Havent seen the dynamic caps at work yet because in my time they are never full up anyway.....

But if lw1  reaches near capacity the cap goes up in lw2 giving a chance for squaddies to all jump in there then when that gets nearly full LW1 cap will go up allowing more people in.  So i dont see how the new setup interfers with your squad.

I do hope HT adds more roster options as posted by others in a diff thread.

So you can see where your m8's are.
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Offline COndor06

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Who's idea was this?
« Reply #4 on: October 22, 2006, 04:08:34 AM »
If you have a large squad and want to fly in LW1, it will take you hours to get them all in. You can't all just jump everyone into LW1. You will be split up between the two arenas. If you have 200 people flying in LW (which would give you a pretty decent enemy ratio) it’s now cut in half so you have 100 in each. Maybe it's just me and I don't understand it but it is the way I see it. Am I missing something? I would like to think that I am wrong here (wouldn't be the first time) but I am frustrated on the idea of Hitech modifying the LW arena and seemingly controlling game play. As for me it just doesn't make sense and I obviously don't like the segregation. I am not (by a long shot) the best player in the house and get my arse shot off more than I land but its ok. It makes me want to fly more, try harder, and overcome the better pilots. I like to see enemy squads attacking with fifteen planes and trying to defend against it as much as I like doing it with my squad. In my humble opinion, unless Hitech expects to double their customer base, you won't see much of that kind of action again for some time now and even if you do it will only be half the LW population. Again, am I missing something? I don't see us getting our squad together for future fights in LW1 or 2 without a few hours of work.
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Offline JB88

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Who's idea was this?
« Reply #5 on: October 22, 2006, 04:25:02 AM »
Quote
Originally posted by hubsonfire
:rofl This is the best one yet.


best one to happen since you have left.
wish you could have been here.


;)
this thread is doomed.
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word.

Offline LYNX

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Who's idea was this?
« Reply #6 on: October 22, 2006, 05:22:24 AM »
Quote
Originally posted by hubsonfire
:rofl This is the best one yet.


umm remarkable... and why was it you threw your teddy out the pram and left ?

storch

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Who's idea was this?
« Reply #7 on: October 22, 2006, 05:50:13 AM »
Quote
Originally posted by LYNX
umm remarkable... and why was it you threw your teddy out the pram and left ?
:rofl

Offline SlapShot

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Who's idea was this?
« Reply #8 on: October 22, 2006, 10:18:53 AM »
Maybe this will answer all your questions ... this is a post from Pyro.

Why did you make this change?

We made this change because it will allow us to support an unlimited amount of players in a much healthier online environment that gives us better long-term growth. The single MA has grown to the point of being unhealthy. This is not a subjective evaluation, it is quantifiable and they are numbers that we look at every day. It's obvious that we simply cannot keep pumping more players into a single arena without hitting a stagnation point.


Why are you doing this now?

There's a convergence of factors such as current arena health, player mass, time of year and a couple of things in the pipeline that we believe will provide an influx of players. Taken together, we believe this is the best time to make this transition.


Is this being done for technical reasons?

No. While some people on lower end machines may see some performance benefit, it's not for technical reasons that the change is being made.


This is going to fracture the community.

We disagree. Communities grow and healthy growth requires structure. Just packing in as many people as possible creates a slum, not a community. We now have multiple neighborhoods in our community, but they are all connected.


The caps need to be adjusted.

The cap numbers as well as the numbers of arenas will undergo adjustment as needed. During the transition, we feel its important not to make them too large in order to overcome habit and herding behavior. Things will change as we move through the transition period and people begin to regain their comfort level.


We need better tools to find or communicate with people across the different arenas.

We agree. We have some host side changes that will be coming out shortly that will facilitate cross arena communication and hooking up with your squad mates and we'll continue to develop more things that will help in this area.


Are you crazy?

No, we are rational and unemotional about this. We don't undertake a major change because we're masochists; we make the change because we believe that it is ultimately what's best for the game.


Why didn't you take a poll or announce it earlier?

It wouldn't be useful to us for this change. We know it's going to be controversial. The real test is not whether people think they're going to like it or dislike it, it's what happens after we make the transition and things are settled. I didn't like beer the first time I tried it but I've grown quite fond of it since then. The transition is the worst part and we have no interest in dragging that out opening up a conflict of speculation before it even starts. We ultimately have to do what we think is best for the game.
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Offline bj229r

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Who's idea was this?
« Reply #9 on: October 22, 2006, 11:40:40 AM »
Pyro spells lots better than Skuzzy or Hitech:aok

(As I've said in this board at least a dozen times, They WOULDN'T have made the change had they not concluded growth was stagnating---they are BUSINESS people)
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Offline COndor06

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Who's idea was this?
« Reply #10 on: October 22, 2006, 01:36:52 PM »
I am not a market economist, annalist, or game programmer and I am obviously not qualified to debate Hitech on their reasoning behind these changes. I am just one guy looking for a combat simulation that will give me an opportunity to do what I came here for. Fight and interact with other people. Stagnation? You have lost me here. My definition would be
100 people x  A(the map size) x B(the aircraft speed) x C(the amount of bases to operate from) = Stagnation.
250-300 people. Guarantees a night of great head-to-head action with something going on all over the map. These are the nights I decide to stop at midnight but the next time I look up from my monitor, I see the sun peaking in through my door crack and my wife and kids contact Aces High Anonymous for an intervention. Then the cops show up and I barricade my door and it starts to turn into a David Koresh kind of thing but we won’t go there.
400-600 people. Starts to look like nothing more than a free for all.
Yes, I believe that there is a magic number to operate an arena from but 100-150 isn’t it. What could be unhealthy about 250 people in one arena? Its just my guess but I don’t think Hitech will double their enrollments over the next few months to produce numbers that will support two LW1 arenas with the game play we have come to expect. At the end of the day, the numbers I am seeing because of the LW1 split are 100-150. These kind of player numbers won’t keep me interested enough to continue. Just my opinion.
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Offline bj229r

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Who's idea was this?
« Reply #11 on: October 22, 2006, 02:03:49 PM »
Quote
I am not a market economist, annalist, or game programmer and I am obviously not qualified to debate Hitech on their reasoning behind these changes. I am just one guy looking for a combat simulation that will give me an opportunity to do what I came here for. Fight and interact with other people. Stagnation? You have lost me here. My definition would be
100 people x A(the map size) x B(the aircraft speed) x C(the amount of bases to operate from) = Stagnation.


Ok I'll buy that, you didn't get a degree in economics---you (like most folks) dont look beyond your windscreen on whatever plane you are flying, but HT is looking YEARS down the road, and NO business that doesnt increase sales continues to exist (except for US car companies)
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Offline Raptor

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Who's idea was this?
« Reply #12 on: October 22, 2006, 02:23:28 PM »
It was Guppy35's idea. He is single handedly ruining Aces High.

Offline StarOfAfrica2

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Who's idea was this?
« Reply #13 on: October 22, 2006, 02:28:33 PM »
Hmmm.  Uber-Horde squad that would fill an entire arena by itself cant fly together so it has to be split up.  

Sounds fair to me.

Online Oldman731

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Who's idea was this?
« Reply #14 on: October 22, 2006, 03:00:17 PM »
Quote
Originally posted by Raptor
It was Guppy35's idea. He is single handedly ruining Aces High.

Agreed.

I think he admitted as much in a different thread.

- oldman (still getting a kick out of the notion that people can't find a fight when there are six people in an arena)