Author Topic: Who's idea was this?  (Read 4751 times)

Offline Hammy

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Who's idea was this?
« Reply #90 on: October 24, 2006, 11:42:46 AM »
See Rules #5, #4
« Last Edit: October 24, 2006, 11:46:44 AM by Skuzzy »

Offline Hammy

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Who's idea was this?
« Reply #91 on: October 24, 2006, 01:25:24 PM »
Deleted
« Last Edit: October 24, 2006, 01:34:43 PM by hitech »

Offline Hammy

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Who's idea was this?
« Reply #92 on: October 24, 2006, 01:42:35 PM »
roflmao:noid

Quote
Not really too much fun.


This about sums the whole thing up now.

(respectfully yours Mr HT) :aok

ps. since when has quoting the forum rules, been against the forum rules??????
« Last Edit: October 24, 2006, 01:46:10 PM by Hammy »

Offline Free

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Who's idea was this?
« Reply #93 on: October 24, 2006, 02:47:03 PM »
Quote
Originally posted by hitech

My view is we had crossed a point where it became very difficult for a new person entering the game to make new friends.


 


Okay.  That's easily one of the more retarded explanations I've heard yet.

You changed the entire arena system because you were afraid someone wouldn't be able to make e-friends?

Maybe you can write some code that will allow me to buy some friends with my perk points?  Yipee!

Offline emile

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« Reply #94 on: October 24, 2006, 03:42:25 PM »
I fly under the name Siafu.  I do it all.  I am a GVer, a bomber and a fighter. How about this.  like in football we log in as either one of the three. when you want to switch you have to relog.  There is a cap for each group say 60. now your big squad can play at the same time. now lets same the same rules are for each country.  now it 60 fighters limit for rooks, 60 for knights and same for bish. We are now at the 540 cap for one arena.  if I cant get in the LW as a fighter then i will log in as a bomber or ground vehicle.  It might be worth testing.

Offline COndor06

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Who's idea was this?
« Reply #95 on: October 24, 2006, 03:49:00 PM »
Didn't think of that. Smooth move. I'll try it.:aok
Be careful what you shoot at. Most things
in here don't react too well to bullets.
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Offline BlauK

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Who's idea was this?
« Reply #96 on: October 24, 2006, 04:16:47 PM »
Quote
Originally posted by hitech
The basic problem is all about the same thing you wish to promote, Having fun with friends.

My view is we had crossed a point where it became very difficult for a new person entering the game to make new friends.

Please do a search as for detailed resones I think this was so. But in a nut shell it amounts to ....

When you have to many people in 1 place pier presure no longer is a control on peoples behavior. Once pier pressure is no longer a control, people will start to exibit hostill behavior to eachother, (in esence overcrowding).

Because of the over crowding we had been forced to implement at lot of game changes (more police type force) to try to control the over crowding.

The arena became much less of a fun social place, then it had at other times.





Thanks for this more detailed explanation HT.

I wonder, if this overcrowding (obviously of peek-times) could be still cured within one and single arena hosting a large map? .. or with 2 arenas at most?

What comes to my mind are e.g. limits of take-offs per base per time. That could help distributing people more evenly over the front lines. Still some larger missions could be started... e.g. from secondary line bases. This approach would prevent people from upping once in a while, but at least it would not be as dramatic as preventing entry to an arena.. or preventing play at arena with enough people.
Some visual info system could keep player from falling into "traps" in regard of "why cant I take off from this base right now".. just like the disabled hangars work now.
Participating in more even and smaller action could enhance that above mentioned "making new friends" experience.

I am interpreting the "overcrowding" as too many players at same area.. which means "hordes", kill stealing and less targets for everyone.. and leads eventually to milkrunning with hordes. I cannot see it as "too many players per arena", since all people at same arena simply dont and cannot interact with everyone else.. only with the people at their "range" or in their country at most. Please, correct me if I am wrong.
Or is this some chan 200 problem? If so, why not get rid of it completely. This is primarily a MMO flight sim after all, right, not an IRC software.

If the hardware issues are not any particularly big reason for overcrowding problems, could you possibly re-consider the possible means of curing the problem within one or two arenas. IMHO, the current drastic changes have huge negative effects (the squadrons and small communities simply suffer) on off-peek time zones .... where there might be more potential for growth (simply guessing)

I truly wish this all came out in a constructive manner :noid


  BlauKreuz - Lentolaivue 34      


Offline hitech

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Who's idea was this?
« Reply #97 on: October 24, 2006, 04:32:03 PM »
Quote
This is primarily a MMO flight sim after all, right, not an IRC software.


You realy can not seperate the 2 issues. Other wise you might as well be playing against AI in a box.

We always just think of it as a very violent chat room.


And it has nothing to do "as too many players at same area" , this realy isn't a PURE game play dynamic but rather a social one.


HiTech

Offline BlauK

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Who's idea was this?
« Reply #98 on: October 24, 2006, 05:09:43 PM »
OK.. :)
Now I understand why I did not get the problem.

I never tune to chan 200 at MA. Why would I ... I log to play and to communicate with squad mates... not to read rants and accusations etc. Or is that something that is expected of players (tuning to 200) to be part of the "larger community"?

IMHO, the place for communication is right here. It does not have to be in the game.

Should I understand this so that the social dynamics (which all people do not even want to participate at larger scale) weigh more than the game play dynamics?

Howabout simply splitting the chan 200 to 4 different channels with player caps on them? They could be blue and red and yellow channels etc.


  BlauKreuz - Lentolaivue 34      


Offline Overlag

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« Reply #99 on: October 24, 2006, 05:19:40 PM »
Quote
Originally posted by hitech
The basic problem is all about the same thing you wish to promote, Having fun with friends.

My view is we had crossed a point where it became very difficult for a new person entering the game to make new friends.

Please do a search as for detailed resones I think this was so. But in a nut shell it amounts to ....

When you have to many people in 1 place pier presure no longer is a control on peoples behavior. Once pier pressure is no longer a control, people will start to exibit hostill behavior to eachother, (in esence overcrowding).

Because of the over crowding we had been forced to implement at lot of game changes (more police type force) to try to control the over crowding.

The arena became much less of a fun social place, then it had at other times.


thing is even 20 player online games can be hostile. I agree with the other points, but theres probably a very small minority that are "nasty" to each other, or to new people... Why "punish" everyone?
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline hubsonfire

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« Reply #100 on: October 24, 2006, 05:54:18 PM »
The more people you have, the more hostile types you have. The more new players you add to the mix, seeing the vocal hostile types, the more newer players you have who will act the same way. Vicious cycle.
mook
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Offline emile

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Who's idea was this?
« Reply #101 on: October 24, 2006, 06:08:12 PM »
I suggested a balance of all three facets of the game.  Hitech says it not the technology but the trend of the game is, it wouldn"t have longevity.  This is a war game. Once you balance the load and all else is equal it may become more fun but no ones wins. There are three countries, and three facets (ground, Bombs and fighters).  Balance these and all error will cancel out.  In actual fact with a large mission, 30% will be bombers, 15% may be gvs(if permitted) and the rest will be fighters.  These limits imposed is on a "globle scale".  Go MICRO "within the game".  Force more subscribers to use the other factors in the game and still keep every one as a team. Hitech proved that a limit of 750 can be reached.  Can it be done.

WE need spell check here  lol

Offline Overlag

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« Reply #102 on: October 24, 2006, 06:46:24 PM »
Quote
Originally posted by emile


WE need spell check here  lol


google toolbar!
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Fruda

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Who's idea was this?
« Reply #103 on: October 25, 2006, 05:07:59 PM »
I sure hope this thing blows over sometime in the near future, because the MA was a lot of fun during the peak hours. Maybe not always so much for the people who only want to dogfight, but then, that's what the H2H and Dueling arenas were/are for.

I had some really good times flying with a good amount of other players, trying to take enemy bases (sometimes successful, sometimes not). I also had equally good times flying support over tank town. And then, there were the missions where over a hundred players would join and attempt to take out an enemy's headquarters (this rarely worked, but it was great to be intercepted by Me-163's, and flying bombers is exhilirating when P-47's come out of nowhere to attempt to take a chunk out of your tail)

There's just something "special" about having 400+ players in one arena. There are just so many possibilities that come along with such a large amount of players that just aren't there with only 120. You can whine about "whordes" or "vulch queens" all you want, but not being able to defend against a horde attack is more of a matter of poor strategic planning on the part of the team as a whole... And getting vulched constantly is pretty ridiculous, since it really only happens when people try to take off from fields that are being swarmed, rather than fields that are nearby where they could coordinate a counter-offensive.

Maybe in the not-too-distant future, AH will have enough planes for each country so that we can have a true rolling planeset for a single main arena (now now, people, this is just a dream/theory, not a suggestion, so please try to keep your flamethrowers concealed). This could possibly eliminate a lot of the source for whining... Hey, one can dream, right?

With all of this said, I guess I'll just have to see how things turn out, for better or worse.
« Last Edit: October 25, 2006, 05:14:01 PM by Fruda »

Offline Mr No Name

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Who's idea was this?
« Reply #104 on: October 26, 2006, 11:15:19 PM »
Fruda the higher caps did allow for more variety in gameplay by a longshot... I guess the game will regress into a haven for lonewolf cherrypickers again.
Vote R.E. Lee '24