Author Topic: Whats a \\\"Mega Squad\\\"?  (Read 4763 times)

Offline doc1kelley

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Whats a \\\"Mega Squad\\\"?
« Reply #120 on: October 25, 2006, 10:31:25 AM »
Quote
Originally posted by indy007
Simple logic. If you don't dive on a runway and vulch... how do you have any?


ok prove it.
ROFLOL
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Offline indy007

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Whats a \\\"Mega Squad\\\"?
« Reply #121 on: October 25, 2006, 10:42:30 AM »
Quote
Originally posted by doc1kelley
ok prove it.
ROFLOL


Other way around. People said that appearently I need the vulch. So, post videos of me vulching... or, even better, if Bish don't have numbers, that's where I'll be, so just come fly with me. Careful though, it can & will ruin peoples scores.

Offline Oldman731

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Whats a \\\"Mega Squad\\\"?
« Reply #122 on: October 25, 2006, 11:31:55 AM »
Quote
Originally posted by FALCONWING
im pretty sure in this case they are accurate:D

I've fought Indy.  He's more than competent.

- oldman

Offline Donzo

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Whats a \\\"Mega Squad\\\"?
« Reply #123 on: October 25, 2006, 12:30:32 PM »
Quote
Originally posted by indy007
I have 0 vulches this month.

So you say, but I'll believe you

I actually let people takeoff and leave the ack cover.

Is that it?  Or do you let them get co-alt and/or co-e?  In other words, do you wait till it's somewhat fair?

I'm not scared of a fighter going 15mph. I'm not concerned letting it up will cripple the capture attempt I'm not even making. I go as far as to plead with people on my own side on range vox to let people takeoff so they can actually fight.

So exactly what are you doing hovering over a base?  You say you're not there for the capture and you don't vulch.  So why be there?  

Offline hubsonfire

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Whats a \\\"Mega Squad\\\"?
« Reply #124 on: October 25, 2006, 12:38:14 PM »
Quote
Originally posted by Oldman731
I've fought Indy.  He's more than competent.

- oldman


Impossible. His squad only has one wing, and he's not flaming Lazs in every thread. What could he possibly know? ;)
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Offline indy007

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Whats a \\\"Mega Squad\\\"?
« Reply #125 on: October 25, 2006, 01:01:37 PM »
Quote
Originally posted by Donzo


Quote

I have 0 vulches this month.

So you say, but I'll believe you


Right on. Like I said, just come fly with me. I don't even expect check 6 calls. Be warned though, the odds will be stacked very heavily against us 90% of the time, and I won't bother with more than a 15 mile flight to the fight. Zekes just sooo slow :(

Quote

I actually let people takeoff and leave the ack cover.

Is that it? Or do you let them get co-alt and/or co-e? In other words, do you wait till it's somewhat fair?


Depends on the numbers. If it's 1 on 1, I'll bleed off most of my advantage before I start the first merge. Most of it, but not all... hell I came to them for the fight. I don't expect favors when the situation is reversed. If it's 1 vs 2 or more, you can't really do that without asking to be shot down, so I try to keep enough E to stay at corner velocity for awhile. Zekes are just so slow anyways there's rarely much E advantage to burn off.

Quote

So exactly what are you doing hovering over a base? You say you're not there for the capture and you don't vulch. So why be there?


Depends. Sometimes I just orbit and tell people on 200 to come up and fight. Great fights have resulted from that. That's how I ran into Oldman, Flacco, and a bunch of other really good guys. Sometimes it's the tail end of a good fight, so I bail and go find a new mess of swirling dots. Sometimes the strat guys (and/or griefers) show up and pork the FH's, so I relocate myself again.

The 1 hour country switch time limit has really been a blessing. Nowadays I've been able to get into a fight that went all the way from CV to the base, watch a vulch start, and immediately switch to the vulched side to kill all the people I just flew with and see if they can be chased back to the CV. I just don't attack their means of getting into the fight, because I feel that takes more away from the gameplay than it puts into it.

If I really wanted to vulch, I have multiple PC's, access to friend's accounts that dont even know how to lookup their score. Why bother vulching if I can just create one at any time I want?

Offline indy007

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Whats a \\\"Mega Squad\\\"?
« Reply #126 on: October 25, 2006, 01:19:20 PM »
Quote
Originally posted by hubsonfire
Impossible. His squad only has one wing, and he's not flaming Lazs in every thread. What could he possibly know? ;)


Quote

 I have a confession.

I like bombers.


dweeb! :lol

Offline hubsonfire

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Whats a \\\"Mega Squad\\\"?
« Reply #127 on: October 25, 2006, 01:24:30 PM »
Oh... you.. :furious  MINDLESS FURBALLING NINNY!!11
You're just jealous that you lack my mad bommer skilz.
mook
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Offline lazs2

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Whats a \\\"Mega Squad\\\"?
« Reply #128 on: October 25, 2006, 02:56:27 PM »
I believe that indy fought (and died) last night right alongside of some very prominent bop members... he stood out tho as putting up better fights in my opinion.   Indy is more fair about it than I am.

I will switch sides and will fly into odds but... I am lazy compared to indy and don't get obsessive about it.. if the odds aren't too bad I won't bother to switch.

We did have 3 BK's on last night so it was kinda like cheating.

lazs
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Offline E25280

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Whats a \\\"Mega Squad\\\"?
« Reply #129 on: October 25, 2006, 09:27:01 PM »
Quote
Originally posted by Quah!
What is complete funny throughout this BBs is that the strat minded have not lost anything except card blanch on the milk running and hording, due to lower numbers in the arenas.
Which boards have you been reading?  :huh

The lower populations have made milkrunning and hording worse, not better.  A squad of 6 in the old MA was just a bunch of guys looking for a fight, good time, and occasional base capture.  In an arena with only 30 players, 6 is now a "horde."  In the old MA during peak times a "sneak" truly required sneakiness, because there were enough eyes on the enemy side to catch it coming and do something about it.  In an arena with 30 players, even if the opposition sees a "mission of six" coming, they are less likely to bother to try to stop it since enlisting help is harder.

IMO, you have the gripes about low numbers completely, totally, utterly backwards.  You've missed "the message" because you were too caught up in who "the messenger" is.
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Offline Donzo

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Whats a \\\"Mega Squad\\\"?
« Reply #130 on: October 25, 2006, 10:31:33 PM »
Quote
Originally posted by lazs2






Flowers are pretty.

Offline hubsonfire

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Whats a \\\"Mega Squad\\\"?
« Reply #131 on: October 25, 2006, 10:33:00 PM »
I would disagree with that, target. If you happen to play the hours I do (come to think of it, I've seen you on a few times, no idea at what hour though). Anyway, at the times I'm on, I see the hordes as being the squads having 15 guys on in an arena with only 80 people. While a half dozen can still milkrun, a single guy in a field gun, osti, il2, whatever can still chew them all up. When it gets to be 10, 11, 12 guys from a squad, and nearly as many from another squad... that's definitely a horde.

With regards to guys watching the map, I think we simply have less of that than we used to. Don't know if it's because everyone is too busy looking for the least defended place to attack, or if they just don't care to look for attackers, there just seems to be much less of that kind of cartoon vigilance, IMO. I don't think that particular aspect has changed due so much to lower numbers, as lower interest.
mook
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Offline jaxxo

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Whats a \\\"Mega Squad\\\"?
« Reply #132 on: October 25, 2006, 10:46:04 PM »
if indy = NDY i commend him..he was gettin blasted and ganged and still kept fightin..he ws also learnng quickly as i I was soon having to dodge his attempts rather than one or 2 merge kill....this is how alot of old timers have learned/ in fact its the only was ( minus a serious stick teachin you and alot of da)  now he can take that knowledge and use a little more SA..he will be all the more dangerous. Alas better skilled ftrs equal better fights and less lameness, something we all need NDY

Offline MOIL

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Whats a \\\"Mega Squad\\\"?
« Reply #133 on: October 25, 2006, 11:11:24 PM »
I'm gonna go get another bowl of Jiffy pop and an Orange soda, anyone want anything while I'm up?

:D

Offline E25280

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Whats a \\\"Mega Squad\\\"?
« Reply #134 on: October 26, 2006, 12:04:48 AM »
Quote
Originally posted by hubsonfire
I would disagree with that, target. If you happen to play the hours I do (come to think of it, I've seen you on a few times, no idea at what hour though). Anyway, at the times I'm on, I see the hordes as being the squads having 15 guys on in an arena with only 80 people. While a half dozen can still milkrun, a single guy in a field gun, osti, il2, whatever can still chew them all up. When it gets to be 10, 11, 12 guys from a squad, and nearly as many from another squad... that's definitely a horde.
I'm not sure we disagree as much as you might think.  Due to outside factors, lately I am only able to get on during squad nights.  Much of the squad are West Coasters.  As such, by the time we are peaking in terms of numbers, the arenas are declining in numbers.  The most populated LW arena is usually closed with numbers like 170/120, because declining numbers in the other LW arena have caused the leapfrogging cap to change.  Or, perhaps for the sake of variety / better map / "spreading the numbers" as we have been asked to do / whatever, we end up in MW instead.  If it is a good squad night, we get 12 on (sidebar - we are only one squad, below the 32 cap, just to be clear - endsidebar).  In Midwar at that time of night, your 80 total is probably not far off.  There you go -- you've already said we constitute a horde IYO.

Before the split, 12 in an arena still with 350 players was not a big deal.  (Well, I'd like to think we were a big deal anywhere we went, but it wasn't "horde-like").  After the split, whereever we go, even in the most populated arena we can get into (150 maybe), we appear "unbalancing" to many.

This has been my one and only gripe about the change.  I think adding arenas/variety was a great idea.  I understand what Hitech is trying to do.  But I don't much care for the "side effects" his cure is causing.  I like even less when the side effects are deemed by some to be caused intentionally.

Hope that makes sense.:aok

(The views and opinions expressed by the Target are those of Target alone, and do not necessarily represent those of the squad management or this station.  We now return you to your regularly scheduled programming.)
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