Originally posted by fuzeman
HTC had to draw a line somewhere to divide a sucessful landing from a ditch. That line is the concrete / grass boundry.
If you allowed planes 10 feet off the runway to get a successful landing why not let planes that land in good condition 100 feet away also get them?
If 100 feet is ok then why not a mile away? This could go on and on forever until you arrive at an enemy field.
It's a concession they had to make this being a computer game.
The motivation for a good landing is getting 100% of the value of the points you earned inflight.
If the plane is not damaged and lands nicely a mile away (not in enemy territory), I would consider it a good landing... but....
Planes landed (not ditched) just fine on grass all the time in WWII. All I'm saying is that since AH has a damage model, combine it with distance from the runway to judge the landing.
I think the "line in the sand" should be that YOU have to be within some distance of the base and the PLANE has to be in good working order to be a landing and not a ditch.
So if you land nicely... but a mile away, you should have to walk to the base to count the landing (or maybe wait some amount of time to be "picked up"), or click end sortie (go to tower) and get a ditch if not within say 100 feet of a runway. If you are in the enemy radar circle, you're captured or dead...period.
It's a simple idea, and I think they have everything in the game they would need to put it together. Seems like it any way.
Just my .02
Calan