Originally posted by hitech
Do a few quick calculations of how many trees there are over a 256 x 256 mile terrain.
HiTech
Oh yeah - I know the number of objects would be huge, and that doesn't even take into account things like rubble from destroyed bldgs, destroyed vehicle objects, plane wreckage, etc. that you would also be dealing with.
As I said, this is a long term way down the line wish. Basically it takes the "tiles" method of terrain and replaces it with an object oriented approach. What this would let you do is leave objects (like plane & tank wreckage) on the playing field, convert objects like trees into "stumps" when they get hit, shell wrecked buildings "flat", and have bombs defoliate areas when they detonate.
We could have the software implementation discussion of how best to do this (my company does SW too). Basically, each persons game generates the terrain it can see from the list of objects in visual range. Yes, as SW projects go, its a bear. But hey - this is a wishlist, and you asked...
EagleDNY
$.02