Author Topic: don't no what plane to fly  (Read 1107 times)

Offline Benny Moore

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don't no what plane to fly
« Reply #15 on: November 10, 2006, 04:12:49 PM »
Quote
Originally posted by Clutz
Realize first that there are basically three kinds of fights.

1) Fast speed fights with large turns
2) Medium speed fights with medium turns
3) Slow speed fights with tight turns
 


That is true - to a Spitfire driver.  For many other planes, however, turns are barely even a factor.  Loops, Immelmanns, and rolls are far more important than turns for planes such as the P-47 and FW-190.

Offline Schatzi

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don't no what plane to fly
« Reply #16 on: November 10, 2006, 05:02:37 PM »
Quote
Originally posted by Benny Moore
That is true - to a Spitfire driver.  For many other planes, however, turns are barely even a factor.  Loops, Immelmanns, and rolls are far more important than turns for planes such as the P-47 and FW-190.




"Turns" are as important for Spitfires as for every other plane. Turns in a general sense also do not neccessarily have to be level... an immelman can be viewed as a vertical turn.

Flat turning in a Spit will get you as far as in every other plane.... next to nowhere.
21 is only half the truth.

Offline stantond

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don't no what plane to fly
« Reply #17 on: November 11, 2006, 07:43:43 PM »
Don't let patches lure you into complacency, he's a pretty good stick.  While I don't consider myself a great sitck, I have my moments.  Here are some tips if you decide to not take the easiest path in the game and fly the F4U's:

Weakness: poor acceleration for the -1, -1C, and -1D is a fact.  The -1 C&D climb better than the -1 but compared to a spit, yak, hurricane, or most fighters of that era have a lower climb rate.  The F4U-4 does not suffer from such poor acceleration or climb rate.  However, from my experience I would not call the F4U-4 uber.  Also, the F4U's aren't good head on (HO) planes with the exception of the -1C with the four hispando's.  

For some pointers:
Keep a miniumum amount of energy (alt or speed) in reserve while flying the -1's.  Diving is the only way to accelerate quickly, and not surprisingly the -1's accelerate well in a dive.   What you can't out run you can out turn and sometimes both!  Oh yea, I forgot, don't fly with combat trim.

Some strengths are speed, good high speed manueverability, good instantaneous turn rates with flap use, good ammo load out, dive brakes (landing gear) useable to 400 ias, good high and low altitude characteristics.  

I fly the F4U-1 a lot because I like the plane.  The F4U-1 in AH matches my 1943 pilots manual (other than fuel burn rates) and I like that.  Throttling back and reducing prop pitch helps with decreasing fuel comsumption.  Also the F4U's fuel consumption *drops* (yes, that's right drops) with WEP.  

While not the easiest plane in AH to fly, once you learn to fly using flap adjustments, throttle settings, and air brakes other planes are 'not so dangerous' to fly against.  Soda's web page has a good assessment of the planes in AH with their relative strengths and weaknesses.  

All you have to worry about next is gunnery...


Regards,

Malta
« Last Edit: November 11, 2006, 07:47:31 PM by stantond »

Offline SuperDud

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don't no what plane to fly
« Reply #18 on: November 12, 2006, 08:01:35 AM »
I'd highly recommend the Spit8 if you want to learn more of a dogfighting style as opposed to a BnZ style. Not to say it can't do BnZ well also, but if you make a mistake in the BnZ process it can fight almost any plane in a dogfight. Also, it(along with the other spits) are very forgiving to those learning how to really push a plane. The spit16 is also a good choice and you won't go wrong with it, I personnally just prefer the 8.

If you are flying to "live" however then I'd choose a faster fighter to get you outta trouble. Bottom line is if you want to become a better pixel pilot you're gonna have to take your lumps and die over and over and over. Nothing beats or can replace practice and getting your butt handed to you. We all had to do it, just part of the process. You just can't become discouraged. Take Schatzi up on her offer and if I see you on I'll help ya out too.
SuperDud
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Offline flyboy97

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don't no what plane to fly
« Reply #19 on: November 14, 2006, 07:19:24 AM »
i have been flying difrent planes i thinck i like the a6ms good turn pluse good guns just no wep:lol

Offline SkyChimp03

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don't no what plane to fly
« Reply #20 on: November 14, 2006, 12:03:23 PM »
Quote
Originally posted by flyboy97
i have been flying difrent planes i thinck i like the a6ms good turn pluse good guns just no wep:lol


Not to mention with one ping your on fire lol...:O

Offline JimBeam

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don't no what plane to fly
« Reply #21 on: November 14, 2006, 02:12:41 PM »
flyboy you might want to try the hurricane 2c its better than the zeke in my opinion, or the NIK1 its alot faster and has better guns than the zeke plus it doesnt catch on fire all the time
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Offline humble

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don't no what plane to fly
« Reply #22 on: November 14, 2006, 02:38:55 PM »
If you were going to fly just one plane type I'd go with the hog as well. A well flown hog can beat any plane in the game....when I'm in a hog I give the credit to the other guy if I lose and the hog if I win. It also is an excellent ground attack or buff hunter and is land and carrier capable. The learning curve might be a little longer....but as bad as many make it out to be. Once you can "fight the hog" you can step into any other plane with reasonable proficiency.....again just one persons opinion...

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Offline calan

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don't no what plane to fly
« Reply #23 on: November 14, 2006, 08:43:45 PM »
Quote
Originally posted by SkyChimp03
Not to mention with one ping your on fire lol...:O


I thought that was just another airshow feature that HT added to the Zekes?

:D